Game Based Learning for STEM Education @ciddl2802
Game Based Learning for STEM Education  @ciddl2802
Uploaded July 2025 | Updated September 2026, 1 week ago
Dr. Matt Marino, a professor at the University of Central Florida and the director of the Toni Jennings Exceptional Education Institute, discussed his research on game-based learning for STEM education. He highlighted the challenges of traditional STEM content for students with disabilities and the benefits of game-based learning, such as increased engagement and spontaneous student discussions. Marino shared success stories from projects like "Alien Rescue" and "You Make Me Sick," which improved student learning outcomes. He emphasized the importance of iterative design using the Lean Startup model and the potential of AI in personalizing educational content. Marino also noted the need for educators to critically evaluate technology and the slow pace of traditional educational research.

The contents of this video were developed under a cooperative agreement with the US Department of Education, # H327F20008. However, those contents do not necessarily represent the policy of the US Department of Education, and you should not assume endorsement by the Federal Government. Tina Diamond, Ph.D., Project Officer. | CIDDL.org
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Game Based Learning for STEM Education

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