Uploaded September 2015 | Updated September 2026, 2 weeks ago
In which it is a huge pain to take out three radiators at once.
Emile and Musaad are parked where they are at the end to prevent Selvaria from attacking Theold or Walter on her turn.
It is possible to park the Edelweiss close enough to the Batomys for Theold's Tank Slayer potential to proc when taking down the Batomys -- unfortunately it didn't happen, and I was terrified that Theold and Walter weren't going to do enough damage to take it down on Turn 5. Worth noting is that Selvaria's interception fire will destroy the Edelweiss in seconds.
And of course, taking out all three radiators at once is not the intended method for this stage (and required an interestingly specific set of Lancers), so there would have been a lot of breathing room for the A rank. But if we can do it in five turns, why not?
Selvaria cannot be defeated on one's first run through the game (and considering Busard removed the Penetration order, probably cannot be defeated at all).
In which it is a huge pain to take out three radiators at once.
Emile and Musaad are parked where they are at the end to prevent Selvaria from attacking Theold or Walter on her turn.
It is possible to park the Edelweiss close enough to the Batomys for Theold's Tank Slayer potential to proc when taking down the Batomys -- unfortunately it didn't happen, and I was terrified that Theold and Walter weren't going to do enough damage to take it down on Turn 5. Worth noting is that Selvaria's interception fire will destroy the Edelweiss in seconds.
And of course, taking out all three radiators at once is not the intended method for this stage (and required an interestingly specific set of Lancers), so there would have been a lot of breathing room for the A rank. But if we can do it in five turns, why not?
Selvaria cannot be defeated on one's first run through the game (and considering Busard removed the Penetration order, probably cannot be defeated at all).






![Valkyria Chronicles II - Final Scout Exam [DLC] (1 Turn)
I love this video game series way too much. Even this one, though the grinding in this one in particular can be pretty ridiculous and the story is not my favorite of the three.
Unfortunately, RNG decides whether you can 1-turn this mission. If there are two crates in Area 3 and only one crate at the closer spawn position in Area 4 (and ideally only one crate at the closer spawn position in Area 5), its far easier. Otherwise, you have to get lucky with Truth Seeker on Lotte in Area 4. Theres also a lot of fiddling around with the Gatling Turret in Area 2 because I thought of that during this run and wasnt sure if I could get Alicia to hit around the front.
Besides that, its a whole lot of waiting for Anti-Intercept to proc then running headfirst into everything. Sounds like scouts to me. Valkyria Chronicles II - Final Scout Exam [DLC] (1 Turn)](https://i.ytimg.com/vi/NknkvQ-cUxU/mqdefault.jpg)



