Uploaded October 2024 | Updated September 2026, 2 days ago
This is the least amount of cobs to fully defend the field in day endless right now. Tbh this isn't super stable because of jacks and ladders but it's considered stable enough to count.
Solution: ch5u, PSD/Pdccc | IPA(JC)-ccBPd/PD | ICTP/PS-cPd/PD ( 6 | 16 | 13 )
Sequence explanation: pastebin.com/FCnRqCuv
Skill standard: docs.google.com/spreadsheets/d/1dz0QOuBZnISUU3hxr7rStbBg3gWAdykBUcPjRB43D2s/edit?usp=sharing
Level 12 on the skill standard
This solution is self-made and it's very complicated. Pogos and diggers are very precise to deal with and this is even harder than full-defensive 16 cob in pool endless. This solution would be way easier if it weren't for imps on row 3 being an issue.
19 cob in day endless usually uses pumpkin on row 3 to catch the imps so this not only has one cob less but it also needs to deal with imps on row 3 so this is magnitudes more difficult.
Tall-nut is used on row 1 on w3 to stop pogos. I'm pretty sure this is rigorous and I used it in my full-defensive 18 cob solution in PE (youtu.be/8bx9f35zZmo ). This is the only way you can rigorously kill the pogos from my testing.
The diggers on row 2 on the jala wave won't be killed at first so the wavelength has to be very precise. Diggers will start eating the cob after minimum 16.16s and the wavelength is 16s so it's very difficult. Luckily, there are only 2 jala waves in the whole run so it's not a huge issue.
In DE19 and other setups, usually the instant kill that's forced on w3 is done on the top half. However, this doesn't work out in this setup and it has to be done on the bottom half. There are row 3 imp issues if u do it on the top half.
Ego-poulsen's solution: bilibili.com/video/BV1W41fYbEtM
Level 11 on the skill standard but not as stable. He couldn't figure out how to save enough cobs to play with the B cob on w2 so he quintuple foddered on that wave.
19 cob: youtu.be/AjbLtMptfeE or youtu.be/CVTwfVf4Ta8 (level 10 and 11 on the skill standard)
The level 10 solution can actually defend row 3 imps if u change it around slightly, I might play that eventually.
New 19 cob: bilibili.com/video/BV1Wu4y1m7w1 (skip to 5:50)
Hydroxyl's setup and this is full-defensive 19 cob except with only single ice storage. This would be slightly easier with double ice storage.
Full-defensive 18 cob RE: youtu.be/MvIT3dxXyac
Tbh this is much harder than it's DE counterpart but it's honestly simpler.
This is the least amount of cobs to fully defend the field in day endless right now. Tbh this isn't super stable because of jacks and ladders but it's considered stable enough to count.
Solution: ch5u, PSD/Pdccc | IPA(JC)-ccBPd/PD | ICTP/PS-cPd/PD ( 6 | 16 | 13 )
Sequence explanation: pastebin.com/FCnRqCuv
Skill standard: docs.google.com/spreadsheets/d/1dz0QOuBZnISUU3hxr7rStbBg3gWAdykBUcPjRB43D2s/edit?usp=sharing
Level 12 on the skill standard
This solution is self-made and it's very complicated. Pogos and diggers are very precise to deal with and this is even harder than full-defensive 16 cob in pool endless. This solution would be way easier if it weren't for imps on row 3 being an issue.
19 cob in day endless usually uses pumpkin on row 3 to catch the imps so this not only has one cob less but it also needs to deal with imps on row 3 so this is magnitudes more difficult.
Tall-nut is used on row 1 on w3 to stop pogos. I'm pretty sure this is rigorous and I used it in my full-defensive 18 cob solution in PE (youtu.be/8bx9f35zZmo ). This is the only way you can rigorously kill the pogos from my testing.
The diggers on row 2 on the jala wave won't be killed at first so the wavelength has to be very precise. Diggers will start eating the cob after minimum 16.16s and the wavelength is 16s so it's very difficult. Luckily, there are only 2 jala waves in the whole run so it's not a huge issue.
In DE19 and other setups, usually the instant kill that's forced on w3 is done on the top half. However, this doesn't work out in this setup and it has to be done on the bottom half. There are row 3 imp issues if u do it on the top half.
Ego-poulsen's solution: bilibili.com/video/BV1W41fYbEtM
Level 11 on the skill standard but not as stable. He couldn't figure out how to save enough cobs to play with the B cob on w2 so he quintuple foddered on that wave.
19 cob: youtu.be/AjbLtMptfeE or youtu.be/CVTwfVf4Ta8 (level 10 and 11 on the skill standard)
The level 10 solution can actually defend row 3 imps if u change it around slightly, I might play that eventually.
New 19 cob: bilibili.com/video/BV1Wu4y1m7w1 (skip to 5:50)
Hydroxyl's setup and this is full-defensive 19 cob except with only single ice storage. This would be slightly easier with double ice storage.
Full-defensive 18 cob RE: youtu.be/MvIT3dxXyac
Tbh this is much harder than it's DE counterpart but it's honestly simpler.










