Uploaded July 2024 | Updated September 2026, 3 days ago
Original video: youtu.be/gtSFX-hYTFE
My original pure 24 cob solution wasn't very stable so I redid it with two rigorous solutions
Solution #1: Opposite ch6, IPP-PPDD | PPSSDD | IPP-PPDD | PPSSDD ( 12 | 6 | 12 | 6 )
W1: PND/PNDJ
Sequence explanation: pastebin.com/FCnRqCuv
This solution might look familiar because this is literally the exact same as normal 24 cob except w1 uses doom. The doom wave is pretty difficult for most intermediate players so I think that moves this solution up to level 7.
If you have pre-placed lily pads, then you can place the doom on row 3 and the jalapeno is unnecessary.
Solution #2: 1st half: Adjacent ch6, PPSSDD | PPDDcccc | IPP-PPDD | IPPSS-PPDD ( 6 | 6 | 12 | 12 )
2nd half: same as solution #1
This solution is different because the ice waves are back to back aka 'adjacent,' hence the name of the rhythm. The issue with my original adjacent ch6 solution is that the pole vaulters on the second ice wave can deal damage to the column 7 cobs. This is solved in this solution by instant killing the gigas. However, this requires an extra pair of cobs so you need to quadruple fodder to have enough cobs for that wave.
In the second half, I played the original 24 cob sequence because it's easier and you're able to do that. You can play adjacent ch6 for both flags if you want to but it's harder.
This solution is level 8 if you play opposite ch6 in the second half
Here I played this solution except for normal 24 cob: youtu.be/ZJznjMgb678
It's a little bit harder because you have less places to store ice
I know remliw played the second solution but that video is deleted just like most of his videos :(
0:00 - Best Solution
4:59 - Adjacent Ch6
Original video: youtu.be/gtSFX-hYTFE
My original pure 24 cob solution wasn't very stable so I redid it with two rigorous solutions
Solution #1: Opposite ch6, IPP-PPDD | PPSSDD | IPP-PPDD | PPSSDD ( 12 | 6 | 12 | 6 )
W1: PND/PNDJ
Sequence explanation: pastebin.com/FCnRqCuv
This solution might look familiar because this is literally the exact same as normal 24 cob except w1 uses doom. The doom wave is pretty difficult for most intermediate players so I think that moves this solution up to level 7.
If you have pre-placed lily pads, then you can place the doom on row 3 and the jalapeno is unnecessary.
Solution #2: 1st half: Adjacent ch6, PPSSDD | PPDDcccc | IPP-PPDD | IPPSS-PPDD ( 6 | 6 | 12 | 12 )
2nd half: same as solution #1
This solution is different because the ice waves are back to back aka 'adjacent,' hence the name of the rhythm. The issue with my original adjacent ch6 solution is that the pole vaulters on the second ice wave can deal damage to the column 7 cobs. This is solved in this solution by instant killing the gigas. However, this requires an extra pair of cobs so you need to quadruple fodder to have enough cobs for that wave.
In the second half, I played the original 24 cob sequence because it's easier and you're able to do that. You can play adjacent ch6 for both flags if you want to but it's harder.
This solution is level 8 if you play opposite ch6 in the second half
Here I played this solution except for normal 24 cob: youtu.be/ZJznjMgb678
It's a little bit harder because you have less places to store ice
I know remliw played the second solution but that video is deleted just like most of his videos :(
0:00 - Best Solution
4:59 - Adjacent Ch6










