Uploaded January 2021 | Updated September 2026, 1 week ago
This is the first ever deathless run of foreverred gemskip. All the strats shown in this video are the best ones I know about at the time of writing this, I'll be happy to explain how they work if anybody cares. This was my 5th run to cp 2, so I can't help but feel it was overdue, but I'm mostly just happy to get it, and I was having fun so I don't mind the extra time spent very much. Pregem got very dull quick but postgem is a super cool section that was fun every run that got to it, even when I was dying from the pressure of maybe having a run. I think trueskip hundo golden (v1) next, but we'll see. 1900 is the hardest level don't @ me.
This is the first ever deathless run of foreverred gemskip. All the strats shown in this video are the best ones I know about at the time of writing this, I'll be happy to explain how they work if anybody cares. This was my 5th run to cp 2, so I can't help but feel it was overdue, but I'm mostly just happy to get it, and I was having fun so I don't mind the extra time spent very much. Pregem got very dull quick but postgem is a super cool section that was fun every run that got to it, even when I was dying from the pressure of maybe having a run. I think trueskip hundo golden (v1) next, but we'll see. 1900 is the hardest level don't @ me.








![Fuji any% in 1:02.930 [TAS]
This is a tool assisted speedrun of fuji https://www.lexaloffle.com/bbs/?tid=42977 that grabs the gem (which I believe is the fastest route through the game) in under 1:03 made entirely by me. This is an improvement of a bit over 2.5 seconds from rta, and the first tas made for this game. Even though the timesave over rta is relatively low, thats mainly because the rta record for the game is relatively well optimized, and the game is very short. Individual splits for levels are not currently readily available because fuji uses a different timing system than the tas tool is designed to handle. The audio desyncs on dashes are just a product of how the tas tool handles sound.
Side note: in the gem room, theres a glitch that saves 2f where you can skip the freeze frames of a dash by grabbing the orb, which sets the freeze timer to another number. This glitch does not exist in vanilla, and its actually a recently discovered glitch in evercore, the mod base used to make this mod. Without this glitch, this tas may have been a 1:03. All the rest of the mechanics are very similar to vanilla celeste. Fuji any% in 1:02.930 [TAS]](https://i.ytimg.com/vi/wVlvcFyGjiw/mqdefault.jpg)

