Uploaded June 2024 | Updated September 2026, 1 week ago
I beat it! By far the hardest single screen challenge in celeste classic right now. ~12 frame perfect inputs and a lot of 2f/frame perfect but repeatable stuff. By far the hardest part of this level is getting through the spike at the top left. That alone requires a good approach despite the tight space and a frame perfect right press for only 1 frame (and then you need to release left on the correct frame right after or it doesn't matter that you got through the spike). The rest of the level is pretty much what it looks like. This was my third run to the bottom block, I lost the first one to a 2f tap instead of a 1f tap, lost the second one because I took a long time so I was trying to take a gif since I figured I would leave the 50s gif range soon and accidentally fell off the edge (no really I lost a pb run to that), and then this is the third one. I think I clutched the ending but I wouldn't call it a total fluke, I'd practiced it a bit and was usually pretty good in practice too. This level was actually a little bit fun to me, after I got the beginning inputs down fine (which took less time than I expected) it was sometimes even a bit pleasant. Still, it was pretty common to have periods of awful consistency or just dying over and over again to the beginning, it's so ridiculously frontloaded that it definitely gets to be monotonous. I'm trying to keep better track of my hours for completions; I think I spent a little under 4 hours in the actual game playing (40ish, break to practice, 2:43, reset because that's just too much time, then this run), maybe an hour in practice, and another hour and change tasing setups and asking penguin about stuff. This is definitely a very challenging level, I'll provide more thoughts on that later if I remember (typing this description before leaving for a while).
This is the first level in a mod that was designed as a tasing challenge; spikes, tas only, and 2300 have been beaten rta, but there are still three more to go! I'm not sure how viable some of them are, but I'm hopeful one day we can beat the whole mod rta. Not today though, I have other things planned.
I beat it! By far the hardest single screen challenge in celeste classic right now. ~12 frame perfect inputs and a lot of 2f/frame perfect but repeatable stuff. By far the hardest part of this level is getting through the spike at the top left. That alone requires a good approach despite the tight space and a frame perfect right press for only 1 frame (and then you need to release left on the correct frame right after or it doesn't matter that you got through the spike). The rest of the level is pretty much what it looks like. This was my third run to the bottom block, I lost the first one to a 2f tap instead of a 1f tap, lost the second one because I took a long time so I was trying to take a gif since I figured I would leave the 50s gif range soon and accidentally fell off the edge (no really I lost a pb run to that), and then this is the third one. I think I clutched the ending but I wouldn't call it a total fluke, I'd practiced it a bit and was usually pretty good in practice too. This level was actually a little bit fun to me, after I got the beginning inputs down fine (which took less time than I expected) it was sometimes even a bit pleasant. Still, it was pretty common to have periods of awful consistency or just dying over and over again to the beginning, it's so ridiculously frontloaded that it definitely gets to be monotonous. I'm trying to keep better track of my hours for completions; I think I spent a little under 4 hours in the actual game playing (40ish, break to practice, 2:43, reset because that's just too much time, then this run), maybe an hour in practice, and another hour and change tasing setups and asking penguin about stuff. This is definitely a very challenging level, I'll provide more thoughts on that later if I remember (typing this description before leaving for a while).
This is the first level in a mod that was designed as a tasing challenge; spikes, tas only, and 2300 have been beaten rta, but there are still three more to go! I'm not sure how viable some of them are, but I'm hopeful one day we can beat the whole mod rta. Not today though, I have other things planned.


![Fuji any% in 1:02.930 [TAS]
This is a tool assisted speedrun of fuji https://www.lexaloffle.com/bbs/?tid=42977 that grabs the gem (which I believe is the fastest route through the game) in under 1:03 made entirely by me. This is an improvement of a bit over 2.5 seconds from rta, and the first tas made for this game. Even though the timesave over rta is relatively low, thats mainly because the rta record for the game is relatively well optimized, and the game is very short. Individual splits for levels are not currently readily available because fuji uses a different timing system than the tas tool is designed to handle. The audio desyncs on dashes are just a product of how the tas tool handles sound.
Side note: in the gem room, theres a glitch that saves 2f where you can skip the freeze frames of a dash by grabbing the orb, which sets the freeze timer to another number. This glitch does not exist in vanilla, and its actually a recently discovered glitch in evercore, the mod base used to make this mod. Without this glitch, this tas may have been a 1:03. All the rest of the mechanics are very similar to vanilla celeste. Fuji any% in 1:02.930 [TAS]](https://i.ytimg.com/vi/wVlvcFyGjiw/mqdefault.jpg)







