Uploaded July 2023 | Updated September 2026, 1 week ago
Actual medieval torture method
In Maude, there are 6 endings. You can beat the game with the general route shown here, but casually and without a lot of extra stuff I'll get to later (bad ending), you can exit using hidden blocks in the level with the sign that teleports you to 5 minute timeout (per ending), you can exit under the level with the rodrigo. sign (good ending), and you can exit 800m without hitting a spike (roundelie ending). In the bad ending, there's a sarcastic penguin that makes fun of you for how difficult it must've been to have to go to timeout for a whole entire 5 minutes. If you beat the bad ending deathless, however (including 5 minute timeout, using the strat shown in this video), the penguin will repent and offer to share a spoonful of ice cream with you. This is the 5th ending (ice cream). There is however, a 6th ending, which is what I show in this video. If you read the text in the first level up to a certain point (the o in rock needs to be visible) then leave the text so the rock doesn't fall and kill madeline, that increments a counter 1 time. If the counter is equal to 69 or 420 when you enter 200m, adelie will leave behind a comically oversized spoon when they varnish. After you touch the spoon, madeline will brandish the spoon whenever you crouch. If you then get the ice cream ending and show adelie the comically oversized spoon after they offer you a spoonful of your ice cream, you see the dialogue shown in this video. This means that the route is to enter 100m, read the sign text up until "falling ro", then jump away from the sign so it resets and dash back into it. In my setup, after doing this, I incremented a number in a text file on my phone by 1. Then, the sign will get back up to that point, and you do it again. Repeat this until the phone counter reaches 69, then beat the rest of the mod deathless, including 5 minute timeout which requires 2/3 (depending on how you count them) frame perfect dashes to not die. Note that the "death" in 800m is not actually a death, those spikes are just programmed to send you to the next level if you would otherwise die to them. The random pause was me dropping my phone on my keyboard, which thankfully did not damage the phone because I do all my runs lying down on carpeted ground.
00:00 - previous attempt and setup
00:33 - run starts
13:30 - last text iteration
19:30 - timeout ends
Actual medieval torture method
In Maude, there are 6 endings. You can beat the game with the general route shown here, but casually and without a lot of extra stuff I'll get to later (bad ending), you can exit using hidden blocks in the level with the sign that teleports you to 5 minute timeout (per ending), you can exit under the level with the rodrigo. sign (good ending), and you can exit 800m without hitting a spike (roundelie ending). In the bad ending, there's a sarcastic penguin that makes fun of you for how difficult it must've been to have to go to timeout for a whole entire 5 minutes. If you beat the bad ending deathless, however (including 5 minute timeout, using the strat shown in this video), the penguin will repent and offer to share a spoonful of ice cream with you. This is the 5th ending (ice cream). There is however, a 6th ending, which is what I show in this video. If you read the text in the first level up to a certain point (the o in rock needs to be visible) then leave the text so the rock doesn't fall and kill madeline, that increments a counter 1 time. If the counter is equal to 69 or 420 when you enter 200m, adelie will leave behind a comically oversized spoon when they varnish. After you touch the spoon, madeline will brandish the spoon whenever you crouch. If you then get the ice cream ending and show adelie the comically oversized spoon after they offer you a spoonful of your ice cream, you see the dialogue shown in this video. This means that the route is to enter 100m, read the sign text up until "falling ro", then jump away from the sign so it resets and dash back into it. In my setup, after doing this, I incremented a number in a text file on my phone by 1. Then, the sign will get back up to that point, and you do it again. Repeat this until the phone counter reaches 69, then beat the rest of the mod deathless, including 5 minute timeout which requires 2/3 (depending on how you count them) frame perfect dashes to not die. Note that the "death" in 800m is not actually a death, those spikes are just programmed to send you to the next level if you would otherwise die to them. The random pause was me dropping my phone on my keyboard, which thankfully did not damage the phone because I do all my runs lying down on carpeted ground.
00:00 - previous attempt and setup
00:33 - run starts
13:30 - last text iteration
19:30 - timeout ends

![Fuji any% in 1:02.930 [TAS]
This is a tool assisted speedrun of fuji https://www.lexaloffle.com/bbs/?tid=42977 that grabs the gem (which I believe is the fastest route through the game) in under 1:03 made entirely by me. This is an improvement of a bit over 2.5 seconds from rta, and the first tas made for this game. Even though the timesave over rta is relatively low, thats mainly because the rta record for the game is relatively well optimized, and the game is very short. Individual splits for levels are not currently readily available because fuji uses a different timing system than the tas tool is designed to handle. The audio desyncs on dashes are just a product of how the tas tool handles sound.
Side note: in the gem room, theres a glitch that saves 2f where you can skip the freeze frames of a dash by grabbing the orb, which sets the freeze timer to another number. This glitch does not exist in vanilla, and its actually a recently discovered glitch in evercore, the mod base used to make this mod. Without this glitch, this tas may have been a 1:03. All the rest of the mechanics are very similar to vanilla celeste. Fuji any% in 1:02.930 [TAS]](https://i.ytimg.com/vi/wVlvcFyGjiw/mqdefault.jpg)








