Uploaded March 2022 | Updated September 2026, 2 weeks ago
After thinking about how I can make the forest look more forresty and like the moon of Endor and that frantic speeder chase scene, I figured I'd swap some of the sprite assignments.
I figured that the player sprite will be constantly moving up or down avoiding the enemy speeder or obstacles. For this reason I figured that any player flicker would be intermittent but even if prolonged it wouldn't be too distracting. For this reason then made the trees the player0 and missile0 sprites. This way they can be tall and not result in every copy of the player1 sprite to flicker.
I also liked using the player0 and missile0 because they would be in front so the speeder bike would show behind the trees. Sure they will also show behind if in front but I figure with the quick movement and if lower than those sprites the only overlap would be the smaller portion of that sprite (the head) that it would only be momentary and hardly noticeable.
Another benefit of using the player and missile sprite is that I can make multiple copies filling up the screen and since the y-coordinates are reversed in DPC+, I can simply reposition the trees by adjusting the player and missile height since the trees extend all the way to the top.
After thinking about how I can make the forest look more forresty and like the moon of Endor and that frantic speeder chase scene, I figured I'd swap some of the sprite assignments.
I figured that the player sprite will be constantly moving up or down avoiding the enemy speeder or obstacles. For this reason I figured that any player flicker would be intermittent but even if prolonged it wouldn't be too distracting. For this reason then made the trees the player0 and missile0 sprites. This way they can be tall and not result in every copy of the player1 sprite to flicker.
I also liked using the player0 and missile0 because they would be in front so the speeder bike would show behind the trees. Sure they will also show behind if in front but I figure with the quick movement and if lower than those sprites the only overlap would be the smaller portion of that sprite (the head) that it would only be momentary and hardly noticeable.
Another benefit of using the player and missile sprite is that I can make multiple copies filling up the screen and since the y-coordinates are reversed in DPC+, I can simply reposition the trees by adjusting the player and missile height since the trees extend all the way to the top.










