Force Ray Tracing in Cyberpunk 2077 GTX 1080Ti @ClewlessClay
Force Ray Tracing in Cyberpunk 2077 GTX 1080Ti  @ClewlessClay
Uploaded December 2024 | Updated September 2026, 5 hours ago
XeSS enables high performance ray tracing in Cyberpunk on any GPU with this launch argument that lets you enable ray traced reflections, ray traced shadows, ray traced local shadows, and even RT Overdrive path tracing mode (which just ended up crashing the game on my Nvidia Pascal GPU with the latest drivers.) The launch argument just needs to be put in the Steam launch options here it is:
-gpuFlag forceRayTracing

This should work on any GPU that support DirectX raytracing or DXR, according to the game settings. I also used DLSS Enabler in this video to allow me to "enable DLSS" on my old card using XeSS and FSR 3 frame gen. Tested with XeSS 1.3 and FSR 3.1.
DLSS Enabler link: nexusmods.com/site/mods/757







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0:00 - 4:57 "Ultra" Ray Tracing XeSS Ultra Performance
4:57 - 5:38 FSR 3.1 Ultra Performance (No Frame Gen)
5:38 - 8:03 XeSS with Frame Gen (FSR 3 Frame Gen + XeSS ultra performance)
8:03 - 9:03 XeSS Balanced with Frame Gen (better RT shadows bad performance)
9:03 - 10:27 Metro Ride (RT with XeSS and Frame Gen)
10:27 - 12:40 XeSS Ultra Performance Ultra Ray-Traced lighting with frame gen
12:40 - 14:00 Ray Reconstruction/DLSS 3.5 Denoiser Test
14:00 - 14:40 Only RT Reflections/Shadows (Frame Gen Off)
14:40 - 15:36 Ultra RT XeSS Ultra Perf (Frame Gen Off)
15:36 - 16:05 Variable Penumbra!!!
16:05 - 17:00 RT Water Reflections/The End
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Clewless Clay |

Force Ray Tracing in Cyberpunk 2077 GTX 1080Ti

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