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Game Makers Toolkit | Following the Little Dotted Line @GMTK | Uploaded November 2015 | Updated October 2024, 6 days ago.
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Getting around non-linear games and open worlds is easy: just follow the little dotted line. But is that always the best way to encourage exploration and investigation? Let's look at some games and ideas - old and new - that offer more involving ways to navigate a landscape.

=== Sources and Resources ===

"Thief vs. AAA Gaming" by Dom Giuca
youtu.be/jPqwDGXxLhU

=== Chapters ===

00:00 - The Problem with Waypoints
01:52 - Exploration in Older Games
02:48 - Exploration in Indie Games
03:21 - Optional Quests
05:54 - Turning Off Quest Markers
07:30 - Ending

=== Games Shown ===

Fallout 4 (Bethesda Game Studios, 2015)
The Witcher 3: Wild Hunt (CD Projekt, 2015)
Deus Ex (Ion Storm, 2000)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Dishonored (Arkane Studios, 2012)
Thief: The Dark Project (Looking Glass Studios, 1998)
The Elder Scrolls III: Morrowind (Bethesda Game Studios, 2002)
Fable II (Lionhead Studios, 2008)
Miasmata (IonFx, 2012)
The Last of Us (Naughty Dog, 2013)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Red Dead Redemption (Rockstar San Diego, 2010)
The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011)
Assassin's Creed IV: Black Flag (Ubisoft Montreal, 2013)
Yakuza 3 (Sega, 2009)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
Fallout 3 (Bethesda Game Studios, 2008)

=== Credits ===

Music used in this episode:

Fallout 4 Main Theme (Fallout 4)
Rebuild, Renew (Fallout 4)
Wandering - The Foothills, Pt. 1 (Fallout 4)
Wandering - The Coast, Pt. 1 (Fallout 4)
Of the People, For the People (Fallout 4)
Fallout 4 Main Theme (Fallout 4)

Fallout 4 OST © Bethesda Softworks

Other credits:

"Let's Play Fable 2 - Part 3 - Dirty Leonard" - ParkyGames
youtube.com/watch?v=15a9V2LdwOo

=== Subtitles ===

Contribute translated subtitles - amara.org/v/C3BFk
Following the Little Dotted LineRoguelikes, Persistency, and ProgressionThe World Design of Metroid Prime 2: Echoes | Boss KeysPlaying Past Your MistakesHow Jusant Makes Rock-Climbing More ImmersiveThe Legend of Zelda: Breath of the Wilds dungeon design | Boss KeysHow Games Use Feedback LoopsHow To Combine Video Game GenresThe 3 Types of Detective GameThe 4 Ps of DOOMs Amazing CombatDepth, Mastery, and VanquishThe Year Stealth Games Got Serious

Following the Little Dotted Line @GMTK

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