@GMTK
  @GMTK
Game Makers Toolkit | The World Design of Metroid Prime 2: Echoes | Boss Keys @GMTK | Uploaded June 2019 | Updated October 2024, 6 days ago.
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support 🔴


Two years after Metroid Prime, Retro is back with an all-new game. Prime 2 is both loved and loathed in equal measure by fans - but let's take a close look at its world design to see what it can tell us about making Metroidvanias.

Contribute translated subtitles - amara.org/v/C3BEN
The World Design of Metroid Prime 2: Echoes | Boss KeysPlaying Past Your MistakesHow Jusant Makes Rock-Climbing More ImmersiveThe Legend of Zelda: Breath of the Wilds dungeon design | Boss KeysHow Games Use Feedback LoopsHow To Combine Video Game GenresThe 3 Types of Detective GameThe 4 Ps of DOOMs Amazing CombatDepth, Mastery, and VanquishThe Year Stealth Games Got SeriousDishonored 2 Devs Explain the Clockwork MansionHow Space Invaders Birthed Japanese Games

The World Design of Metroid Prime 2: Echoes | Boss Keys @GMTK

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER