Uploaded June 2019 | Updated September 2026, 1 week ago
Olivier Pasquet discusses his use of micro-rhythm in his audiovisual work at the first FluCoMa Plenary
flucoma.org
https://www.opasquet.fr/
cerenem.org
The first FluCoMa plenary saw the eight creative coders involved in the early testing and refinement of the FluCoMa toolboxes, as well as two external specialists and the project team, come together for three days of discussion, brainstorming, and critical engagement with the FluCoMa project. As a part of this, each participant was asked to present an element of their techno-fluent practice in depth: a recent creative technological usage that would be inspiring, clever, and subversive.
/// CREDITS
Video camera operator: Andie Brown, James Bradbury, Jacob Hart, and Sam Gillies
Video edited by Jacob Hart and Sam Gillies
Audio edited by Pierre Alexandre Tremblay
FluCoMa video bumper by Angela Guyton
Recorded September 20-22, 2018, University of Huddersfield
/// BIOGRAPHY
Olivier Pasquet is a sound, visual artist and music producer. His generative pieces are contextualized within a rationalist theory-fiction. He has been working with a variety of artists at Ircam and other places. Besides music and installations, he is also involved in performance pieces such as dance, theatre, opera. All has consequently a strong relation with architecture, architectural design and specific sites. Beyond a close interest for duality between art and science, he endeavors links throughout scientific and artistic researches.
/// FluCoMa
The Fluid Corpus Manipulation project (FluCoMA) instigates new musical ways of exploiting ever-growing banks of sound and gestures within the digital composition process, by bringing breakthroughs of signal decomposition DSP and machine learning to the toolset of techno-fluent computer composers, creative coders and digital artists.
These potent algorithms are currently partially available in closed bespoke software, or in laboratories, but not at a suitable level of modularity within the main coding environments used by the creative researchers, namely Max, Pd and SuperCollider, to allow groundbreaking sonic research into a rich unexploited area: the manipulation of large sound corpora. Indeed, with access to, genesis of, and storage of large sound banks now commonplace, novel ways of abstracting and manipulating them are needed to mine their inherent potential.
FluCoMa proposes to tackle this issue by empowering techno-fluent aesthetic researchers with a toolset for signal decomposition, and one for machine learning, as well as support material, in order to experiment with new sound and gesture design untapped in large corpora from within their high-level creative coding workflow. Three degrees of manipulations are set to be explored: (1) expressive browsing and descriptor-based taxonomy, (2) remixing, component replacement, and hybridisation by concatenation, and (3) pattern recognition at component level, with interpolating and variation-making potential. These novel manipulations will yield new sounds, new musical ideas, and new approaches to large corpora.
As with previous HISS projects, FluCoMa will deliver its findings open source, in the form of software (standalone and extensions) with extensive documentation and examples, as well as the underlying libraries in C++. Moreover, musical works commissioned to challenge these new methodologies will be released, through concerts and plenaries on surrounding subjects, and documented in academic papers. A users forum will also be at the centre of this emerging research community.
FluCoMa is based within the Department of Music and Music Technology, with its Centre for Research in New Music, on the Queensgate Campus of the University of Huddersfield. This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 725899.
Olivier Pasquet discusses his use of micro-rhythm in his audiovisual work at the first FluCoMa Plenary
flucoma.org
https://www.opasquet.fr/
cerenem.org
The first FluCoMa plenary saw the eight creative coders involved in the early testing and refinement of the FluCoMa toolboxes, as well as two external specialists and the project team, come together for three days of discussion, brainstorming, and critical engagement with the FluCoMa project. As a part of this, each participant was asked to present an element of their techno-fluent practice in depth: a recent creative technological usage that would be inspiring, clever, and subversive.
/// CREDITS
Video camera operator: Andie Brown, James Bradbury, Jacob Hart, and Sam Gillies
Video edited by Jacob Hart and Sam Gillies
Audio edited by Pierre Alexandre Tremblay
FluCoMa video bumper by Angela Guyton
Recorded September 20-22, 2018, University of Huddersfield
/// BIOGRAPHY
Olivier Pasquet is a sound, visual artist and music producer. His generative pieces are contextualized within a rationalist theory-fiction. He has been working with a variety of artists at Ircam and other places. Besides music and installations, he is also involved in performance pieces such as dance, theatre, opera. All has consequently a strong relation with architecture, architectural design and specific sites. Beyond a close interest for duality between art and science, he endeavors links throughout scientific and artistic researches.
/// FluCoMa
The Fluid Corpus Manipulation project (FluCoMA) instigates new musical ways of exploiting ever-growing banks of sound and gestures within the digital composition process, by bringing breakthroughs of signal decomposition DSP and machine learning to the toolset of techno-fluent computer composers, creative coders and digital artists.
These potent algorithms are currently partially available in closed bespoke software, or in laboratories, but not at a suitable level of modularity within the main coding environments used by the creative researchers, namely Max, Pd and SuperCollider, to allow groundbreaking sonic research into a rich unexploited area: the manipulation of large sound corpora. Indeed, with access to, genesis of, and storage of large sound banks now commonplace, novel ways of abstracting and manipulating them are needed to mine their inherent potential.
FluCoMa proposes to tackle this issue by empowering techno-fluent aesthetic researchers with a toolset for signal decomposition, and one for machine learning, as well as support material, in order to experiment with new sound and gesture design untapped in large corpora from within their high-level creative coding workflow. Three degrees of manipulations are set to be explored: (1) expressive browsing and descriptor-based taxonomy, (2) remixing, component replacement, and hybridisation by concatenation, and (3) pattern recognition at component level, with interpolating and variation-making potential. These novel manipulations will yield new sounds, new musical ideas, and new approaches to large corpora.
As with previous HISS projects, FluCoMa will deliver its findings open source, in the form of software (standalone and extensions) with extensive documentation and examples, as well as the underlying libraries in C++. Moreover, musical works commissioned to challenge these new methodologies will be released, through concerts and plenaries on surrounding subjects, and documented in academic papers. A users forum will also be at the centre of this emerging research community.
FluCoMa is based within the Department of Music and Music Technology, with its Centre for Research in New Music, on the Queensgate Campus of the University of Huddersfield. This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 725899.


![Tim Rutherford-Johnson: Modern Composition and Culture since 1989 [24.11.2017]
Music journalist and critic Tim Rutherford-Johnson discusses his acclaimed book Music After The Fall: Modern Composition and Culture Since 1989. Music after the Fall is the first book to survey contemporary Western art music within the transformed political, cultural, and technological environment of the post–Cold War era. In this book, Tim Rutherford-Johnson considers musical composition against this changed backdrop, placing it in the context of globalization, digitization, and new media. Drawing connections with the other arts, in particular visual art and architecture, he expands the definition of Western art music to include forms of composition, experimental music, sound art, and crossover work from across the spectrum, inside and beyond the concert hall.
Each chapter is a critical consideration of a wide range of composers, performers, works, and institutions, and develops a broad and rich picture of the new music ecosystem, from North American string quartets to Lebanese improvisers, from electroacoustic music studios in South America to ruined pianos in the Australian outback. Rutherford-Johnson puts forth a new approach to the study of contemporary music that relies less on taxonomies of style and technique than on the comparison of different responses to common themes of permission, fluidity, excess, and loss.
Presented as part of hcmf// 2017.
https://johnsonsrambler.wordpress.com/
https://www.ucpress.edu/book.php?isbn=9780520283152
http://www.cerenem.org/ Tim Rutherford-Johnson: Modern Composition and Culture since 1989 [24.11.2017]](https://i.ytimg.com/vi/hU0C1K96mv8/mqdefault.jpg)


![Miller Puckette: Designing electronic music instruments [28.03.2017]
Visiting Researcher Miller Puckette discusses his approach to designing electronic music instruments, and modelling instrumental behaviour, in Pure Data at CeReNeMs Creative Coding Lab.
http://msp.ucsd.edu/
https://research.hud.ac.uk/institutes-centres/cerenem/projects/creativecodinglab/
http://www.cerenem.org/
Of the many roles that computer and electronic technology can play in music making (production tool, composers assistant, improvising partner, and so on), the one that I think is giving rise to the most interesting new music today is that of the musical instrument. This could encompass both the use of electronics to enhance the sonic or other possibilities afforded by an existing instrument or developing a new musical interface (and starting from scratch learning to play the thing). Its instrumental behaviour could take the form of directly mapping performance gestures into parameters of sound generation or, alternatively, affect the fate of an existing sound stream. Using two recent instrument designs of my own as examples, in this talk Ill try to shed light on where I see new possibilities to explore and what design principles Ive arrived at in my own attempts. Miller Puckette: Designing electronic music instruments [28.03.2017]](https://i.ytimg.com/vi/jzSDCwfeC2E/mqdefault.jpg)




![Speculations in Sound #1
http://speculationsinsound.squarespace.com/
CeReNeMS Speculations in Sound event brought seventeen academics from nine institutions across the world to Huddersfield for a weekend of discussion-based activities surrounding participants most perplexing current areas of musical thought. Produced by Filmmaker Angela Guyton, this short video introduces the event and hints at the ideas it came to contain. [Speculations in Sound: 14-15 November 2015, University of Huddersfield] Speculations in Sound #1](https://i.ytimg.com/vi/m2XVJwnxwKA/mqdefault.jpg)