Uploaded August 2026 | Updated September 2026, 3 hours ago
Modeling of the Flood Carrier Form first seen in Halo: Combat Evolved (2001). This model was designed in the 1/48 scale and made in Blender 5.2.0. Total modeling time came in at 9 hours and 58 minutes.
*Description:*
Carrier forms are the classification for Flood forms whose sole purpose is to gestate, transport, and spread smaller pod infectors (infection forms) for the parasite.
A carrier is created from bodies that have been deemed unsuitable for combat due to prolonged fighting or extensive damage to the host. Their biomass is repurposed to form various bloated sacks that facilitate the growth of new infection forms. As a consequence, their mobility is severely diminished, with rope-like arms and stubby legs that merely allow it to awkwardly waddle towards new potential hosts.
Once it closes the distance, a carrier will inflate it's body with gases until it ruptures. The resulting detonation is powerful enough to harm or outright kill enemy combatants, and will send pod infectors outward in every direction to find new hosts.
#halo #flood #3dmodeling #3dprinting #3ddesign #timelapse #blendertimelapse #blenderworkflow #blender3d #blendercommunity
*Links:*
The Forge (Community Server): discord.gg/5XcAk2xDyK
Cults3D: cults3d.com/en/users/EmanG
Instagram: instagram.com/emangameplay
Patreon: patreon.com/EmanG
*Donations (always appreciated):*
PayPal: paypal.com/donate/?hosted_button_id=V5WR34G9YF55Q
BuyMeaCoffee: buymeacoffee.com/emangcults3d
00:00:00 Primitives
00:03:31 Sculpting - Torso
00:11:50 Sculpting - Head
00:15:03 Sculpting - Legs
00:17:43 Sculpting - Pustules
00:38:35 Rigging
00:54:27 UV Unwrapping
01:01:51 Texture Painting
01:29:15 Renders
Modeling of the Flood Carrier Form first seen in Halo: Combat Evolved (2001). This model was designed in the 1/48 scale and made in Blender 5.2.0. Total modeling time came in at 9 hours and 58 minutes.
*Description:*
Carrier forms are the classification for Flood forms whose sole purpose is to gestate, transport, and spread smaller pod infectors (infection forms) for the parasite.
A carrier is created from bodies that have been deemed unsuitable for combat due to prolonged fighting or extensive damage to the host. Their biomass is repurposed to form various bloated sacks that facilitate the growth of new infection forms. As a consequence, their mobility is severely diminished, with rope-like arms and stubby legs that merely allow it to awkwardly waddle towards new potential hosts.
Once it closes the distance, a carrier will inflate it's body with gases until it ruptures. The resulting detonation is powerful enough to harm or outright kill enemy combatants, and will send pod infectors outward in every direction to find new hosts.
#halo #flood #3dmodeling #3dprinting #3ddesign #timelapse #blendertimelapse #blenderworkflow #blender3d #blendercommunity
*Links:*
The Forge (Community Server): discord.gg/5XcAk2xDyK
Cults3D: cults3d.com/en/users/EmanG
Instagram: instagram.com/emangameplay
Patreon: patreon.com/EmanG
*Donations (always appreciated):*
PayPal: paypal.com/donate/?hosted_button_id=V5WR34G9YF55Q
BuyMeaCoffee: buymeacoffee.com/emangcults3d
00:00:00 Primitives
00:03:31 Sculpting - Torso
00:11:50 Sculpting - Head
00:15:03 Sculpting - Legs
00:17:43 Sculpting - Pustules
00:38:35 Rigging
00:54:27 UV Unwrapping
01:01:51 Texture Painting
01:29:15 Renders










