Uploaded August 2018 | Updated September 2026, 2 weeks ago
TimeCode Topic
1:12 Using AI Tag Point entities to provide flexible destinations for pipe movement
4:05 Creating the pipe movement Flow Graph
5:16 Using graph entities in Flow Graph
7:29 Fine-tuning the camera offset position
8:41 Fine-tuning the jump force
9:28 Checking pipe movement with a debug camera
10:40 Adjusting wind velocity
11:36 Adding nodes to send pipes back to start position
15:16 Hiding entities using Level Explorer
16:09 Fine-tuning Flappy Cam position
16:56 Copying pipe movement Flow Graph to other pipes
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TimeCode Topic
1:12 Using AI Tag Point entities to provide flexible destinations for pipe movement
4:05 Creating the pipe movement Flow Graph
5:16 Using graph entities in Flow Graph
7:29 Fine-tuning the camera offset position
8:41 Fine-tuning the jump force
9:28 Checking pipe movement with a debug camera
10:40 Adjusting wind velocity
11:36 Adding nodes to send pipes back to start position
15:16 Hiding entities using Level Explorer
16:09 Fine-tuning Flappy Cam position
16:56 Copying pipe movement Flow Graph to other pipes
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join our Forum: forum.cryengine.com
Browse our Marketplace: cryengine.com/marketplace






![Production Guide for Indies - CRYENGINE Summer Academy S1E15 - [Developer Insights]
Our final episode in this year’s CRYENGINE Summer Academy is out today, focusing on how you can take your game to market successfully. If you’re new to the series (where have you been?!), the CRYENGINE Summer Academy is aimed at both newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid. Catch up with all the episodes released so far below.
00:00 Introduction to Breeze
01:35 What does a Brand Manager do?
04:41 CRYENGINE x Indie Developers
07:35 Publishing for Indie Developers, Where To Start?
09:20 Pitching Your Project to Publishers
18:06 Managing Your Expectations
23:40 Publisher or Crowdfunding?
29:00 Experiences as an Indie Developer
34:44 Creating Prototypes for Publishers?
41:00 Competing in the World of Indie Games
42:35 Your First Project to Publishers
49:30 Building a Community / Community Management
51:30 Your Game Becomes A Product
55:35 Crowdfunding Done Right!
01:07:00 Platforms that Could Help you Reach More People
01:14:00 How WE can Help You!
01:16:00 Reach out to Companies!
01:18:20 How to Act as an Community Manager
01:23:50 Our Indie Developers
01:32:10 Outro
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#Marketing #IndieGames #HowTo Production Guide for Indies - CRYENGINE Summer Academy S1E15 - [Developer Insights]](https://i.ytimg.com/vi/S41ciaw2UZY/mqdefault.jpg)



