Uploaded March 2021 | Updated September 2026, 3 weeks ago
Watch Lead Technical Artist Alexander Raab deliver a 50-minute Master Class presentation about the animation rigging process using Maya and CRYENGINE.
Animation Rigging with Maya - Alex Raab
Start Topic
00:00 Introduction
00:35 Installing tools for 3DS Max
01:43 Opening the rig
02:25 Working with pre-existing rigs
02:38 Understanding .CDF files
03:50 Understanding skinning
04:35 Bringing a skinned Maya character into the engine
06:34 Exporting a .SKIN file from Maya
06:57 Coordinate systems in Maya vs. CRYENGINE
08:10 Assigning a texture to the character in Maya
10:55 Exporting the character from Maya
12:47 Creating a new .CDF character in CRYENGINE
13:46 Defining the skeleton
17:45 Assigning a material in Character Tool
19:43 Defining an animation folder for a .CDF character
21:22 Exporting animations from Maya
25:14 Examining the .CDF file format
25:38 Skeleton extensions
39:12 Setting up Look Inverse Kinematics (IK)
41:03 Constraint aim modifier
45:41 Setting up a leg IK
49:57 Summary
In our latest CRYENGINE Master Class, Lead Technical Artist and master rigger Alexander Raab delivers an invaluable, practical presentation covering the animation rigging process using CRYENGINE and Maya. Alexander draws upon his years of experience to walk you through proven-in-production workflows in a presentation that is an essential watch for anyone involved in, or wanting to learn about, the animation rigging process.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
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Add us on Twitter: twitter.com/cryengine
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Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
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#cryengine #masterclass #tutorial
Watch Lead Technical Artist Alexander Raab deliver a 50-minute Master Class presentation about the animation rigging process using Maya and CRYENGINE.
Animation Rigging with Maya - Alex Raab
Start Topic
00:00 Introduction
00:35 Installing tools for 3DS Max
01:43 Opening the rig
02:25 Working with pre-existing rigs
02:38 Understanding .CDF files
03:50 Understanding skinning
04:35 Bringing a skinned Maya character into the engine
06:34 Exporting a .SKIN file from Maya
06:57 Coordinate systems in Maya vs. CRYENGINE
08:10 Assigning a texture to the character in Maya
10:55 Exporting the character from Maya
12:47 Creating a new .CDF character in CRYENGINE
13:46 Defining the skeleton
17:45 Assigning a material in Character Tool
19:43 Defining an animation folder for a .CDF character
21:22 Exporting animations from Maya
25:14 Examining the .CDF file format
25:38 Skeleton extensions
39:12 Setting up Look Inverse Kinematics (IK)
41:03 Constraint aim modifier
45:41 Setting up a leg IK
49:57 Summary
In our latest CRYENGINE Master Class, Lead Technical Artist and master rigger Alexander Raab delivers an invaluable, practical presentation covering the animation rigging process using CRYENGINE and Maya. Alexander draws upon his years of experience to walk you through proven-in-production workflows in a presentation that is an essential watch for anyone involved in, or wanting to learn about, the animation rigging process.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
#cryengine #masterclass #tutorial

![Production Guide for Indies - CRYENGINE Summer Academy S1E15 - [Developer Insights]
Our final episode in this year’s CRYENGINE Summer Academy is out today, focusing on how you can take your game to market successfully. If you’re new to the series (where have you been?!), the CRYENGINE Summer Academy is aimed at both newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid. Catch up with all the episodes released so far below.
00:00 Introduction to Breeze
01:35 What does a Brand Manager do?
04:41 CRYENGINE x Indie Developers
07:35 Publishing for Indie Developers, Where To Start?
09:20 Pitching Your Project to Publishers
18:06 Managing Your Expectations
23:40 Publisher or Crowdfunding?
29:00 Experiences as an Indie Developer
34:44 Creating Prototypes for Publishers?
41:00 Competing in the World of Indie Games
42:35 Your First Project to Publishers
49:30 Building a Community / Community Management
51:30 Your Game Becomes A Product
55:35 Crowdfunding Done Right!
01:07:00 Platforms that Could Help you Reach More People
01:14:00 How WE can Help You!
01:16:00 Reach out to Companies!
01:18:20 How to Act as an Community Manager
01:23:50 Our Indie Developers
01:32:10 Outro
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#Marketing #IndieGames #HowTo Production Guide for Indies - CRYENGINE Summer Academy S1E15 - [Developer Insights]](https://i.ytimg.com/vi/S41ciaw2UZY/mqdefault.jpg)








