Uploaded May 2020 | Updated September 2026, 2 weeks ago
Learn how to add audio to animations in the second part of our CRYENGINE audio tutorial video series, hosted by Learning Manager Brian Dilg.
0:00 - Intro
0:34 - Setting up the audio showcase sample project
0:50 - Removing the read-only flag from the tutorial assets
1:26 - Examing the tutorial audio assets
1:55 - Creating the Fmod project setup
2:40 - Creating 2D multi-instrument events in Fmod
4:01- Using Fmod's Spatializer
4:49 - 3D vs. 2D event in Fmod
5:03 - Pan override option in Fmod
6:03 - Creating a new library in CRYENGINE
7:08 - Using the Character Tool
7:20 - Using animation events to create triggers
8:04 - Creating an animevents files
8:49 - Adding audio triggers to the animation
10:47 - Adding the foley sound to the animation
11:01 - Adding a joint on which to play an animation event
11:41 - Example of animevents in Hunt:Showdown
#Gameaudio #Fmod #AchievedWithCRYENGINE
The tutorial shows you the process of adding footsteps and Foley (additional sound effects to create realism) to audio with a first-person character.
You’ll also learn how to add triggers to animations by using the Character Tool, create and associate an Animevents file to the skeleton of a character, create animation events, and test the audio.
To complete this course, please download the Audio Showcase tutorial package from the documentation tutorial page here:
docs.cryengine.com/display/CEMANUAL/Tutorial+-+Audio+Showcase
If you would like to see the end result and/or tinker around with a complete level, you can download free of charge from the CRYENGINE Marketplace here:
cryengine.com/marketplace/product/CEMP-2341
The tutorial uses FMOD audio middleware, which you can download from their website:
fmod.com
Alongside FMOD, SDL Mixer and Wwise workflows are also covered in the written documentation which you can use to follow along with this tutorial:
docs.cryengine.com/display/CEMANUAL/Audio+Showcase+Tutorial+Chapter+2%3A+Audio+for+Animations
Part one of this tutorial shows you how to add ambient sounds, audio triggers, and link sounds to actions like firing a gun:
youtube.com/watch?v=mN7g6KN-UkE&t=45s
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications about the latest tutorials from CRYENGINE.
#Audio #FMOD #AchievedWithCRYENGINE
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Learn how to add audio to animations in the second part of our CRYENGINE audio tutorial video series, hosted by Learning Manager Brian Dilg.
0:00 - Intro
0:34 - Setting up the audio showcase sample project
0:50 - Removing the read-only flag from the tutorial assets
1:26 - Examing the tutorial audio assets
1:55 - Creating the Fmod project setup
2:40 - Creating 2D multi-instrument events in Fmod
4:01- Using Fmod's Spatializer
4:49 - 3D vs. 2D event in Fmod
5:03 - Pan override option in Fmod
6:03 - Creating a new library in CRYENGINE
7:08 - Using the Character Tool
7:20 - Using animation events to create triggers
8:04 - Creating an animevents files
8:49 - Adding audio triggers to the animation
10:47 - Adding the foley sound to the animation
11:01 - Adding a joint on which to play an animation event
11:41 - Example of animevents in Hunt:Showdown
#Gameaudio #Fmod #AchievedWithCRYENGINE
The tutorial shows you the process of adding footsteps and Foley (additional sound effects to create realism) to audio with a first-person character.
You’ll also learn how to add triggers to animations by using the Character Tool, create and associate an Animevents file to the skeleton of a character, create animation events, and test the audio.
To complete this course, please download the Audio Showcase tutorial package from the documentation tutorial page here:
docs.cryengine.com/display/CEMANUAL/Tutorial+-+Audio+Showcase
If you would like to see the end result and/or tinker around with a complete level, you can download free of charge from the CRYENGINE Marketplace here:
cryengine.com/marketplace/product/CEMP-2341
The tutorial uses FMOD audio middleware, which you can download from their website:
fmod.com
Alongside FMOD, SDL Mixer and Wwise workflows are also covered in the written documentation which you can use to follow along with this tutorial:
docs.cryengine.com/display/CEMANUAL/Audio+Showcase+Tutorial+Chapter+2%3A+Audio+for+Animations
Part one of this tutorial shows you how to add ambient sounds, audio triggers, and link sounds to actions like firing a gun:
youtube.com/watch?v=mN7g6KN-UkE&t=45s
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications about the latest tutorials from CRYENGINE.
#Audio #FMOD #AchievedWithCRYENGINE
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace




![Production Guide for Indies - CRYENGINE Summer Academy S1E15 - [Developer Insights]
Our final episode in this year’s CRYENGINE Summer Academy is out today, focusing on how you can take your game to market successfully. If you’re new to the series (where have you been?!), the CRYENGINE Summer Academy is aimed at both newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid. Catch up with all the episodes released so far below.
00:00 Introduction to Breeze
01:35 What does a Brand Manager do?
04:41 CRYENGINE x Indie Developers
07:35 Publishing for Indie Developers, Where To Start?
09:20 Pitching Your Project to Publishers
18:06 Managing Your Expectations
23:40 Publisher or Crowdfunding?
29:00 Experiences as an Indie Developer
34:44 Creating Prototypes for Publishers?
41:00 Competing in the World of Indie Games
42:35 Your First Project to Publishers
49:30 Building a Community / Community Management
51:30 Your Game Becomes A Product
55:35 Crowdfunding Done Right!
01:07:00 Platforms that Could Help you Reach More People
01:14:00 How WE can Help You!
01:16:00 Reach out to Companies!
01:18:20 How to Act as an Community Manager
01:23:50 Our Indie Developers
01:32:10 Outro
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#Marketing #IndieGames #HowTo Production Guide for Indies - CRYENGINE Summer Academy S1E15 - [Developer Insights]](https://i.ytimg.com/vi/S41ciaw2UZY/mqdefault.jpg)





