FlappyBoid Introduction to CRYENGINE - Chapter 3: Adding the Pipe Obstacles @cryengine
FlappyBoid Introduction to CRYENGINE - Chapter 3: Adding the Pipe Obstacles  @cryengine
Uploaded August 2018 | Updated September 2026, 2 weeks ago
TimeCode Topic
0:00 Planning the game design
1:24 Adding the first pipe obstacle
2:53 Toggling camera-terrain collisions
4:09 Assigning a material to the pipe
4:43 Adjusting sunlight through latitude, longitude, and time of day
7:25 Using rotation snapping
8:55 Adding a proximity trigger for scoring
10:45 Scaling proximity triggers
11:55 Linking objects
15:23 Saving views for quick access in the Editor

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FlappyBoid Introduction to CRYENGINE - Chapter 3: Adding the Pipe Obstacles

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