Uploaded April 2020 | Updated September 2026, 2 weeks ago
Our latest installment in our Character Animation Pipeline Master Class takes you step-by-step through the process of reorienting animations using Maya.
0:00 - Introduction
1:05 - Reminder of our previous tutorial of reorienting animations
1:55 - Introducing a bit of Maya
2:30 - Importing our first animation
3:12 - Adding a new bone to our character
04:10 - Reorienting the root bone
04:55 - Point Parenting the root bone and the rig
05:50 - Baking Animation to the root bone and parenting again
07:00 - Deleting Translation of bones
08:20 - Exporting our animation
09:20 - Using the Python Script
10:50 - Importing Animation to CRYENGINE
11:15 - Setting up the animations in CRYENGINE for preview
12:00 - Outro
Hosted by our very own Roman Perezogin, one of our Junior Technical Designers, the tutorial introduces #Maya, shows the import process for animations, and then focuses on adding a new bone to the character.
You’ll then learn how to bake #animation onto a reoriented root bone, and export to the animation ready for #CRYENGINE.
Roman also gives a walkthrough of the process of creating a Python script for you to speed up the procedure.
Finally, the video will take you through the steps to import animations into CRYENGINE and set them up for preview.
You can follow along with this tutorial by accessing our written documentation: docs.cryengine.com/display/CEMANUAL/Reorienting+Animations+in+Maya
Watch part one of this tutorial series, focusing on 3DS Max, to get up to speed.
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch this tutorial on our YouTube channel.
Subscribe to our channel for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Music: Lupus Nocte / ES_Temple of Runha - ELFL / courtesy of epidemicsound.com
Our latest installment in our Character Animation Pipeline Master Class takes you step-by-step through the process of reorienting animations using Maya.
0:00 - Introduction
1:05 - Reminder of our previous tutorial of reorienting animations
1:55 - Introducing a bit of Maya
2:30 - Importing our first animation
3:12 - Adding a new bone to our character
04:10 - Reorienting the root bone
04:55 - Point Parenting the root bone and the rig
05:50 - Baking Animation to the root bone and parenting again
07:00 - Deleting Translation of bones
08:20 - Exporting our animation
09:20 - Using the Python Script
10:50 - Importing Animation to CRYENGINE
11:15 - Setting up the animations in CRYENGINE for preview
12:00 - Outro
Hosted by our very own Roman Perezogin, one of our Junior Technical Designers, the tutorial introduces #Maya, shows the import process for animations, and then focuses on adding a new bone to the character.
You’ll then learn how to bake #animation onto a reoriented root bone, and export to the animation ready for #CRYENGINE.
Roman also gives a walkthrough of the process of creating a Python script for you to speed up the procedure.
Finally, the video will take you through the steps to import animations into CRYENGINE and set them up for preview.
You can follow along with this tutorial by accessing our written documentation: docs.cryengine.com/display/CEMANUAL/Reorienting+Animations+in+Maya
Watch part one of this tutorial series, focusing on 3DS Max, to get up to speed.
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch this tutorial on our YouTube channel.
Subscribe to our channel for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Music: Lupus Nocte / ES_Temple of Runha - ELFL / courtesy of epidemicsound.com









![Lighting Techniques in CRYENGINE - CRYENGINE Summer Academy S1E10 - [Developer Insights]
Today’s episode features Learning Manager Brian Dilg in conversation with your regular host Junior Evangelist Roman Perezogin. Over the course of 90 minutes, they discuss lighting in CRYENGINE and, in particular, the lighting in Breeze. The episode is packed full of tips and tricks for lighting your own scenes and features discussions about achieving different aesthetic moods, day and night lighting, using volumetric fog effectively, and much more.
00:00 Introduction to Breeze
08:50 The current light in Breeze
09:30 Environment Editor: Sun
14:00 Suns Shadow
15:30 Environment Probes Explained
18:30 Svogi (Total Illumination)
23:28 CVars that are useful when lighting a scene
27:05 Environment Probes around Breeze
39:00 Sun & Atmosphere Colors
43:20 The Night Sky
01:02:30 Tweaking The Dark Environment
01:10:30 Adding Light Effects to Gameplay Elements
01:16:45 Tips & Tricks about Lighting A Scene
01:19:00 Interior Lighting
01:34:30 Outro
Environment Editor Lighting Series:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMtO9Aghbbf5k6YPtd8HteSs
Learn more:
Lighting & Environment Master Class:
https://www.youtube.com/watch?v=eQZN_jAJciM
Rendering Pipeline:
https://www.youtube.com/watch?v=34S3onEr3r8
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#lighting #cryengine #gameengine Lighting Techniques in CRYENGINE - CRYENGINE Summer Academy S1E10 - [Developer Insights]](https://i.ytimg.com/vi/qTk_Hs1v5x0/mqdefault.jpg)
