Uploaded May 2021 | Updated September 2026, 2 weeks ago
Senior VFX Artist Viktor Ikkes delivers part one of an in-depth two-part Master Class presentation demonstrating the particle effects system in CRYENGINE. Part 2 will be released in two weeks, so stay tuned for more!
0:00:00 - Introduction & course overview
0:01:08 - Using GameSDK sample assets for learning
0:01:34 - tool palette layout (single monitor)
0:01:59 - Opening the Woodland sample level
0:02:29 -The live particle building workflow
0:02:53 - Creating a new particle and adding it to a level
0:03:12 - Adding a particle by dragging from particle editor vs. building components
0:03:58 - Default properties of a particle emitter component
0:04:14 - Methods of accessing the particle editor tool
0:04:31 - Particle editor tool panel layout
0:05:43 - Overview of particle editor tool panels
0:06:11 - Interface - Effect Tree
0:06:44 - Navigation in the Effect Graph panel
0:06:48 - Customizing mouse behavior
0:07:04 - Toolbar buttons in Effect Graph
0:07:25 - Converting PFX1 effects to PFX2
0:07:39 - Adding components to the Effect Graph
0:07:51 - Using effect presets
0:08:27 - Understanding components and features
0:08:34 - Inserting and arranging features
0:08:57 - Impact of feature order
0:09:17 - Copying features across component
0:09:31 - Copying feature settings across components
0:10:00 - Enabling/disabling multiple versions of a feature for testing
0:10:40 - Disabling, hiding, and soloing component
0:11:42 - Adding features to a component
0:12:44 - When feature order affects the result
0:14:17 - Linking components in parent/child hierarchy
0:17:25 - Summary of feature categories
0:17:38 - Spawning and distribution overview
0:18:09 - Movement after spawning overview
0:18:28 - Projecting onto terrain or water overview
0:18:39 - Initial velocity overview
0:18:51 - Alignment and rotation overview
0:19:13 - Rendering overview
0:19:42 - Auxiliary features overview
0:20:34 - 5 ways of particle rendering
0:21:25 - Ribbons
0:22:08 - Decals
0:22:21 - GPU vs. CPU sprites
0:24:01 - Location:Appearance features
0:24:14 - Field features
0:24:42 - Field:Color
0:25:09 - Field:Size
0:25:19 - Field:Size modifiers
0:28:59 - Domain Scale and Domain Bias
0:34:40 - Field:Color modifiers
0:35:24 - Appearance modifiers
0:36:16 - Appearance:Lighting
0:38:06 - Appearance:Lighting - Diffuse
0:38:38 - Appearance:Lighting - BackLight
0:40:56 - Appearance:Lighting - Curvature
0:41:41 - Appearance:Lighting - Receive Shadows
0:43:16 - Appearance:Opacity - Blend Mode
0:46:36 - Creating particle textures
0:50:31 - Appearance:TextureTiling
0:58:41 - normal maps for particles
0:59:17 - Materials for particle normal maps
1:01:43 - Particle glow maps
Featuring advice and workflows that you can use on your own projects, take your VFX implementation to the next level with a comprehensive deep dive into CRYENGINE's particle effect system.
In part one, Viktor introduces the topic and shows you a practical particle building workflow.
You'll be shown how to create a new particle and add it to a level, with a complete overview of the Particle Editor and the tools and panels at your disposal.
Viktor also explains components and their features and covers different ways to render particles, apply appearance modifiers, and create textures and maps for particles.
The Master Class uses the free Game SDK Sample Project as a learning aid. Download it for free from The CRYENGINE Marketplace:
cryengine.com/marketplace/product/CRYENGINE%20GameSDK%20Sample%20Project
This Master Class is aimed at users with some experience of game development and CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner's course:
cryengine.com/marketplace/product/CEMP-2019
Or you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
#ParticleEffects #VFX #GameDesign
Senior VFX Artist Viktor Ikkes delivers part one of an in-depth two-part Master Class presentation demonstrating the particle effects system in CRYENGINE. Part 2 will be released in two weeks, so stay tuned for more!
0:00:00 - Introduction & course overview
0:01:08 - Using GameSDK sample assets for learning
0:01:34 - tool palette layout (single monitor)
0:01:59 - Opening the Woodland sample level
0:02:29 -The live particle building workflow
0:02:53 - Creating a new particle and adding it to a level
0:03:12 - Adding a particle by dragging from particle editor vs. building components
0:03:58 - Default properties of a particle emitter component
0:04:14 - Methods of accessing the particle editor tool
0:04:31 - Particle editor tool panel layout
0:05:43 - Overview of particle editor tool panels
0:06:11 - Interface - Effect Tree
0:06:44 - Navigation in the Effect Graph panel
0:06:48 - Customizing mouse behavior
0:07:04 - Toolbar buttons in Effect Graph
0:07:25 - Converting PFX1 effects to PFX2
0:07:39 - Adding components to the Effect Graph
0:07:51 - Using effect presets
0:08:27 - Understanding components and features
0:08:34 - Inserting and arranging features
0:08:57 - Impact of feature order
0:09:17 - Copying features across component
0:09:31 - Copying feature settings across components
0:10:00 - Enabling/disabling multiple versions of a feature for testing
0:10:40 - Disabling, hiding, and soloing component
0:11:42 - Adding features to a component
0:12:44 - When feature order affects the result
0:14:17 - Linking components in parent/child hierarchy
0:17:25 - Summary of feature categories
0:17:38 - Spawning and distribution overview
0:18:09 - Movement after spawning overview
0:18:28 - Projecting onto terrain or water overview
0:18:39 - Initial velocity overview
0:18:51 - Alignment and rotation overview
0:19:13 - Rendering overview
0:19:42 - Auxiliary features overview
0:20:34 - 5 ways of particle rendering
0:21:25 - Ribbons
0:22:08 - Decals
0:22:21 - GPU vs. CPU sprites
0:24:01 - Location:Appearance features
0:24:14 - Field features
0:24:42 - Field:Color
0:25:09 - Field:Size
0:25:19 - Field:Size modifiers
0:28:59 - Domain Scale and Domain Bias
0:34:40 - Field:Color modifiers
0:35:24 - Appearance modifiers
0:36:16 - Appearance:Lighting
0:38:06 - Appearance:Lighting - Diffuse
0:38:38 - Appearance:Lighting - BackLight
0:40:56 - Appearance:Lighting - Curvature
0:41:41 - Appearance:Lighting - Receive Shadows
0:43:16 - Appearance:Opacity - Blend Mode
0:46:36 - Creating particle textures
0:50:31 - Appearance:TextureTiling
0:58:41 - normal maps for particles
0:59:17 - Materials for particle normal maps
1:01:43 - Particle glow maps
Featuring advice and workflows that you can use on your own projects, take your VFX implementation to the next level with a comprehensive deep dive into CRYENGINE's particle effect system.
In part one, Viktor introduces the topic and shows you a practical particle building workflow.
You'll be shown how to create a new particle and add it to a level, with a complete overview of the Particle Editor and the tools and panels at your disposal.
Viktor also explains components and their features and covers different ways to render particles, apply appearance modifiers, and create textures and maps for particles.
The Master Class uses the free Game SDK Sample Project as a learning aid. Download it for free from The CRYENGINE Marketplace:
cryengine.com/marketplace/product/CRYENGINE%20GameSDK%20Sample%20Project
This Master Class is aimed at users with some experience of game development and CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner's course:
cryengine.com/marketplace/product/CEMP-2019
Or you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
#ParticleEffects #VFX #GameDesign


![Lighting Techniques in CRYENGINE - CRYENGINE Summer Academy S1E10 - [Developer Insights]
Today’s episode features Learning Manager Brian Dilg in conversation with your regular host Junior Evangelist Roman Perezogin. Over the course of 90 minutes, they discuss lighting in CRYENGINE and, in particular, the lighting in Breeze. The episode is packed full of tips and tricks for lighting your own scenes and features discussions about achieving different aesthetic moods, day and night lighting, using volumetric fog effectively, and much more.
00:00 Introduction to Breeze
08:50 The current light in Breeze
09:30 Environment Editor: Sun
14:00 Suns Shadow
15:30 Environment Probes Explained
18:30 Svogi (Total Illumination)
23:28 CVars that are useful when lighting a scene
27:05 Environment Probes around Breeze
39:00 Sun & Atmosphere Colors
43:20 The Night Sky
01:02:30 Tweaking The Dark Environment
01:10:30 Adding Light Effects to Gameplay Elements
01:16:45 Tips & Tricks about Lighting A Scene
01:19:00 Interior Lighting
01:34:30 Outro
Environment Editor Lighting Series:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMtO9Aghbbf5k6YPtd8HteSs
Learn more:
Lighting & Environment Master Class:
https://www.youtube.com/watch?v=eQZN_jAJciM
Rendering Pipeline:
https://www.youtube.com/watch?v=34S3onEr3r8
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#lighting #cryengine #gameengine Lighting Techniques in CRYENGINE - CRYENGINE Summer Academy S1E10 - [Developer Insights]](https://i.ytimg.com/vi/qTk_Hs1v5x0/mqdefault.jpg)







