Uploaded February 2022 | Updated September 2026, 2 weeks ago
Check out the AMA with CRYENGINE General Manager Arto Ruotsalainen, who answered questions from the community about the now and the future of our engine.
The AMA was a great open forum with a wide range of areas covered, and we would like to take this moment to thank everyone for participating. Topics discussed included the forthcoming 5.7 Long Term Support Update, future CRYENGINE Beta program for licensees and partners, the transition of the CRYENGINE Marketplace to a free asset database, and general game dev and marketing support for indie game developers. The high-level vision for the future of the engine also featured, including discussions about tool integrations that the team is looking into, improving the engine's user experience, and new and emerging technologies.
0:00 Introduction
6:15 What is coming to 5.7, what happened to items removed from the roadmap?
8:40 What does LTS actually mean?
9:55 When will we get more info about the next release?
11:10 What happened to the Beta program?
12:47 When will the marketplace submissions work again?
14:35 Do you plan to modernize GameSDK?
15:45 Whats happening with Flowgraph?
18:20 Oculus VR Pipeline vs Steam VR Pipeline
20:13 What about GitHub?
24:20 Will the next Cryengine use a brand new framework or retain some old systems?
26:00 Will the next Cryengine have some form of a new Game UI support?
26:28 For new features, what can we expect? Ray Tracing, new animation system etc.?
27:03 Will there be more consistent communication, even if the news is that there are no news?
29:10 What's one of the biggest lessions the Cryengine team has learned with COVID and developing towards 5.7?
33:35 What is happening to different editors (Terrain, Material, ...)?
38:17 Will Cryengine support Intel XESS, AMD FSR and NVIDIA DLSS?
39:25 What new rendering features are the team looking at in the future?
41:00 Is Cryengine going to partner with some third-party hardware and software providers?
43:42 Is there a plan to make the engine more appealing to game developers?
50:42 What is the plan for Vulkan and mobile support?
52:53 Will systems like the new animation system be added to the LTS or the Beta Program?
53:43 Will the Beta Program also include internal developments that you are testing? (i.e. things developed for Crysis 4)
55:37 How often will the community get updates about the future of the engine?
58:52 Wrapup
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Check out the AMA with CRYENGINE General Manager Arto Ruotsalainen, who answered questions from the community about the now and the future of our engine.
The AMA was a great open forum with a wide range of areas covered, and we would like to take this moment to thank everyone for participating. Topics discussed included the forthcoming 5.7 Long Term Support Update, future CRYENGINE Beta program for licensees and partners, the transition of the CRYENGINE Marketplace to a free asset database, and general game dev and marketing support for indie game developers. The high-level vision for the future of the engine also featured, including discussions about tool integrations that the team is looking into, improving the engine's user experience, and new and emerging technologies.
0:00 Introduction
6:15 What is coming to 5.7, what happened to items removed from the roadmap?
8:40 What does LTS actually mean?
9:55 When will we get more info about the next release?
11:10 What happened to the Beta program?
12:47 When will the marketplace submissions work again?
14:35 Do you plan to modernize GameSDK?
15:45 Whats happening with Flowgraph?
18:20 Oculus VR Pipeline vs Steam VR Pipeline
20:13 What about GitHub?
24:20 Will the next Cryengine use a brand new framework or retain some old systems?
26:00 Will the next Cryengine have some form of a new Game UI support?
26:28 For new features, what can we expect? Ray Tracing, new animation system etc.?
27:03 Will there be more consistent communication, even if the news is that there are no news?
29:10 What's one of the biggest lessions the Cryengine team has learned with COVID and developing towards 5.7?
33:35 What is happening to different editors (Terrain, Material, ...)?
38:17 Will Cryengine support Intel XESS, AMD FSR and NVIDIA DLSS?
39:25 What new rendering features are the team looking at in the future?
41:00 Is Cryengine going to partner with some third-party hardware and software providers?
43:42 Is there a plan to make the engine more appealing to game developers?
50:42 What is the plan for Vulkan and mobile support?
52:53 Will systems like the new animation system be added to the LTS or the Beta Program?
53:43 Will the Beta Program also include internal developments that you are testing? (i.e. things developed for Crysis 4)
55:37 How often will the community get updates about the future of the engine?
58:52 Wrapup
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace





![How to create a player and gamemode in code [Part 2] | Programming & Projects
In this second part of a three part series we look at how to create a player and then structure the gamemode through the gamerules of the level.
CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace How to create a player and gamemode in code [Part 2] | Programming & Projects](https://i.ytimg.com/vi/tynJ9k0JzrE/mqdefault.jpg)




