Uploaded February 2020 | Updated September 2026, 2 weeks ago
In the second part of our Master Class tutorial series, Alin Alexa, one of our Technical Support Specialists, takes you step-by-step through a proven-in-production art asset pipeline using Autodesk Maya.
Timestamps:
00:16 - Introduction
01:34 - CryTools Installation
02:04 - Collision Proxy creation using the CryMaya Plugin
08:47 - Collision Proxy creation using the FBX Pipeline
This video demonstrates how to set up the CryMaya tools and how to create physical collision proxies in Autodesk Maya using a CryTools pipeline, in addition to an FBX pipeline.
The tutorial also includes a basic explanation of Maya’s material and shader functionality, with regards to Maya’s Hypersahde function, in comparison to CRYENGINE’s material system.
By the end of the tutorial, you will be able to Use Autodesk Maya to create physical collision proxies, which you can import into CRYENGINE using your favored workflow.
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
Further information about setting up assets and exporting them from Maya into CRYENGINE can be found in our written documentation: docs.cryengine.com/display/SDKDOC2/Basic+Asset+Setup+and+Export+out+of+Maya
If you want to learn how to create physical collision proxies using a 3DS Max workflow, check out the first tutorial in this series. youtube.com/watch?v=28It0wnv-mw
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.
Subscribe to our channel for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Music: Spring Gang - ES_Even Though It Hurts (Instrumental Version) / courtesy of epidemicsound.com
In the second part of our Master Class tutorial series, Alin Alexa, one of our Technical Support Specialists, takes you step-by-step through a proven-in-production art asset pipeline using Autodesk Maya.
Timestamps:
00:16 - Introduction
01:34 - CryTools Installation
02:04 - Collision Proxy creation using the CryMaya Plugin
08:47 - Collision Proxy creation using the FBX Pipeline
This video demonstrates how to set up the CryMaya tools and how to create physical collision proxies in Autodesk Maya using a CryTools pipeline, in addition to an FBX pipeline.
The tutorial also includes a basic explanation of Maya’s material and shader functionality, with regards to Maya’s Hypersahde function, in comparison to CRYENGINE’s material system.
By the end of the tutorial, you will be able to Use Autodesk Maya to create physical collision proxies, which you can import into CRYENGINE using your favored workflow.
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
Further information about setting up assets and exporting them from Maya into CRYENGINE can be found in our written documentation: docs.cryengine.com/display/SDKDOC2/Basic+Asset+Setup+and+Export+out+of+Maya
If you want to learn how to create physical collision proxies using a 3DS Max workflow, check out the first tutorial in this series. youtube.com/watch?v=28It0wnv-mw
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.
Subscribe to our channel for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Music: Spring Gang - ES_Even Though It Hurts (Instrumental Version) / courtesy of epidemicsound.com





![Blend Space Tutorial with Example File - CRYENGINE Summer Academy S1E7 - [Tutorial]
Today’s episode, hosted by Junior Evangelist Roman Perezogin, shows you how to use an example file to insert animations and create a locomotion blendspace for your character. Follow along with a simple drag and drop process that will allow you to replace or insert all the animations required for creating basic locomotion for a player character. Roman also explains core concepts in the blendspace editor, like examples and annotations. By the end of the video, you’ll have learned how to create basic locomotion from just a few animations in this fun tutorial that lasts under 15 minutes.
Blendspace Example File & Written Documentation:
https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Character+Pipeline+-+Using+a+Blend+Space+File
Tutorials mentioned:
Blendspace Tutorial: https://www.youtube.com/watch?v=FIMV_wLv63A
Mannequin Quick Setup: https://www.youtube.com/watch?v=EIWeZn3w8aE
00:00 Intro
01:30 Dropping the example file
02:20 Character Tool
03:50 Blendspace Editor
04:05 Blendspace Preview
05:10 Examples
08:30 Annotations
10:26 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
Further Learning:
Blendspaces Documentation: https://docs.cryengine.com/display/CEMANUAL/Blendspaces
Mixamo Examples with Reorientation: https://www.youtube.com/watch?v=0qo9QVaDVos&list=PLpCgy91Y5vMvJf5paeVo9m1d6erdkKO1s
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#cpp #blendspaces #tutorial #animation Blend Space Tutorial with Example File - CRYENGINE Summer Academy S1E7 - [Tutorial]](https://i.ytimg.com/vi/vzOoLNFD83s/mqdefault.jpg)




