Uploaded April 2020 | Updated September 2026, 2 weeks ago
Learn how to optimize your assets to help stay within your performance targets with our latest tutorial teaching you about LoD's in CRYENGINE using 3DS Max.
0:00 - Intro
0:21 - Explaining the concept of LoDs
0:53 - Creating and Handling LoDs in 3DS Max (for any pipeline)
6:25 - Exporting LoDs using the CryTools Pipeline
6:52 - Explaining the Export Settings
9:40 - Exporting LoDs using the FBX Pipeline
This tutorial outlines the recommended workflow using 3DS Max for creating, managing and importing LoD’s (Level of Detail) for assets and includes some tips and tricks to help keep your productivity high. Using LoD’s is an essential step towards optimizing your assets for any project so our Technical Support Specialist, Alin Alexa, will take you through the theory and workflow behind this technique as well as explain how CRYENGINE behaves and uses these LoD’s under specific circumstances such as certain graphical settings.
#LoDs #GameDevelopment #LevelDesign #AchievedWithCryengine
For more information in written form on the usage of LoD’s in CRYENGINE and how to debug and visualize them be sure to check out our documentation about creating LoD’s here: docs.cryengine.com/display/CEMANUAL/LODs
This tutorial is designed as a continuation of our Art Asset Pipeline tutorial series, if you haven’t seen the previous video about Physical Proxies you can check it out here: cryengine.com/news/view/art-asset-pipeline-tutorial
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Music: Sunset Dew - Lupus Nocte / courtesy of epidemicsound.com
Learn how to optimize your assets to help stay within your performance targets with our latest tutorial teaching you about LoD's in CRYENGINE using 3DS Max.
0:00 - Intro
0:21 - Explaining the concept of LoDs
0:53 - Creating and Handling LoDs in 3DS Max (for any pipeline)
6:25 - Exporting LoDs using the CryTools Pipeline
6:52 - Explaining the Export Settings
9:40 - Exporting LoDs using the FBX Pipeline
This tutorial outlines the recommended workflow using 3DS Max for creating, managing and importing LoD’s (Level of Detail) for assets and includes some tips and tricks to help keep your productivity high. Using LoD’s is an essential step towards optimizing your assets for any project so our Technical Support Specialist, Alin Alexa, will take you through the theory and workflow behind this technique as well as explain how CRYENGINE behaves and uses these LoD’s under specific circumstances such as certain graphical settings.
#LoDs #GameDevelopment #LevelDesign #AchievedWithCryengine
For more information in written form on the usage of LoD’s in CRYENGINE and how to debug and visualize them be sure to check out our documentation about creating LoD’s here: docs.cryengine.com/display/CEMANUAL/LODs
This tutorial is designed as a continuation of our Art Asset Pipeline tutorial series, if you haven’t seen the previous video about Physical Proxies you can check it out here: cryengine.com/news/view/art-asset-pipeline-tutorial
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Music: Sunset Dew - Lupus Nocte / courtesy of epidemicsound.com



![How to create a player and gamemode in code [Part 2] | Programming & Projects
In this second part of a three part series we look at how to create a player and then structure the gamemode through the gamerules of the level.
CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace How to create a player and gamemode in code [Part 2] | Programming & Projects](https://i.ytimg.com/vi/tynJ9k0JzrE/mqdefault.jpg)






