Uploaded March 2026 | Updated September 2026, 2 weeks ago
If your character rotates weird, it’s almost always the pivot/origin point.
In Adobe Animate:
✅ Hit Q (Free Transform)
✅ Move the origin to the real joint:
Head → neck (not the ear)
Forearm → elbow
Bicep → shoulder
Hand → wrist
Thigh/Calf → hip/knee
Foot → near the ankle/shoe
Body → bottom (often feels best)
Do this BEFORE animating—your bends will instantly look more natural.
Full course playlist:
youtube.com/playlist?list=PL75fjdmpFwHEjwaQfC5FEat0OPXNFA3_f
#adobeanimate #animatecc #rigging #characteranimation #pivotpoint #2danimation #cutoutanimation #puppetanimation #animationworkflow #animatetutorial #adobeworkflow #motiongraphics #shorts #learnanimation #characterRig
If your character rotates weird, it’s almost always the pivot/origin point.
In Adobe Animate:
✅ Hit Q (Free Transform)
✅ Move the origin to the real joint:
Head → neck (not the ear)
Forearm → elbow
Bicep → shoulder
Hand → wrist
Thigh/Calf → hip/knee
Foot → near the ankle/shoe
Body → bottom (often feels best)
Do this BEFORE animating—your bends will instantly look more natural.
Full course playlist:
youtube.com/playlist?list=PL75fjdmpFwHEjwaQfC5FEat0OPXNFA3_f
#adobeanimate #animatecc #rigging #characteranimation #pivotpoint #2danimation #cutoutanimation #puppetanimation #animationworkflow #animatetutorial #adobeworkflow #motiongraphics #shorts #learnanimation #characterRig










