Uploaded November 2025 | Updated September 2026, 2 weeks ago
A playthrough of GameTek's 1990 license-based edutainment game for the NES, Fisher-Price: Perfect Fit.
"Dropping down the Perfect Fit™ game chute are familiar, everyday objects such as letters, numbers, figures, and lots of familiar Fisher-Price toys. Inside the game board are outlines these same objects, just waiting for you to move the pictures into their correct outlines."
So goes the blurb on the back of the box. Does that description send anyone else's imagination to impure places?
Before I discovered Nintendo, I distinctly remember how my Fisher-Price Little People were some of my favorite toys, and how it seemed like half the kids on my block in 80s American suburbia had those red and yellow Fisher-Price buggies. Once I had a Nintendo and started reading Nintendo Power religiously, I - again, distinctly - remember finding out that there were Fisher-Price Nintendo games, and how at the ripe ol' age of seven, I couldn't have cared less.
Perfect Fit allegedly "teaches picture recognition, spacial relationships, and working within a time limit." Its lessons target kids ages three to eight, but that age range seems a bit suspect to me. Barring any significant developmental delays, most kids have learned to distinguish between and match basic shapes by the time they start kindergarten. And working within a time limit? Who didn't learn that from a parent who'd grown impatient asking for the bedroom to be tidied up?
The only kids who might benefit from such a basic game would be the ones who can't yet read, so it seems weird to me that there's so much text packed in. Wouldn't it be more appropriate to have a demo that shows them how to play? Not that there's much to figure out. On level one, you line up shapes and hit the A button. On levels two and three, you flip the shapes, line them up, and hit the A button. That's all. I'm not sure how anyone thought this qualified as the minimum-viable product.
All you really need to know is that Perfect Fit is a quick and dirty port of a 1988 Commodore 64 game from the folks at Beam Software. The quality speaks for itself.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of GameTek's 1990 license-based edutainment game for the NES, Fisher-Price: Perfect Fit.
"Dropping down the Perfect Fit™ game chute are familiar, everyday objects such as letters, numbers, figures, and lots of familiar Fisher-Price toys. Inside the game board are outlines these same objects, just waiting for you to move the pictures into their correct outlines."
So goes the blurb on the back of the box. Does that description send anyone else's imagination to impure places?
Before I discovered Nintendo, I distinctly remember how my Fisher-Price Little People were some of my favorite toys, and how it seemed like half the kids on my block in 80s American suburbia had those red and yellow Fisher-Price buggies. Once I had a Nintendo and started reading Nintendo Power religiously, I - again, distinctly - remember finding out that there were Fisher-Price Nintendo games, and how at the ripe ol' age of seven, I couldn't have cared less.
Perfect Fit allegedly "teaches picture recognition, spacial relationships, and working within a time limit." Its lessons target kids ages three to eight, but that age range seems a bit suspect to me. Barring any significant developmental delays, most kids have learned to distinguish between and match basic shapes by the time they start kindergarten. And working within a time limit? Who didn't learn that from a parent who'd grown impatient asking for the bedroom to be tidied up?
The only kids who might benefit from such a basic game would be the ones who can't yet read, so it seems weird to me that there's so much text packed in. Wouldn't it be more appropriate to have a demo that shows them how to play? Not that there's much to figure out. On level one, you line up shapes and hit the A button. On levels two and three, you flip the shapes, line them up, and hit the A button. That's all. I'm not sure how anyone thought this qualified as the minimum-viable product.
All you really need to know is that Perfect Fit is a quick and dirty port of a 1988 Commodore 64 game from the folks at Beam Software. The quality speaks for itself.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!










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