Uploaded June 2026 | Updated September 2026, 2 weeks ago
A playthrough of Nintendo's 1985 soccer game for the NES, Soccer.
This video shows two games played on skill level 5:
0:00 Brazil vs. France
13:46 UK vs. USA
Along the same lines as Baseball, Volleyball, and Golf, Soccer was a member of Nintendo's black box line-up of games. Appearing on shelves on the same day that the console launched in the United States, Soccer was one of the most accomplished footy games yet produced.
Each team has six players, and the matches hold with most of the sport's standard rules. Penalty kicks and throw-ins are both here, as are penalty shootouts if a match ends in a tie.
The collision detection for the ball can feel a little awkward and imprecise at times, making Soccer feel not quite as polished as the likes of Baseball and Golf, but it was very well received in its time. Several players can be on-screen without slowdown or flicker, and coordinating a team is much easier than in previous soccer games thanks to the game's (primitive but innovative) interface that transfers control to whoever is nearest the ball.
The two-player head-to-head mode was a fierce bit of fun if you had a buddy that played on your level.
Soccer is one of the less celebrated games in Nintendo's initial NES lineup, but that doesn't take anything away from how fun it can be, even now. Despite being the NES's first traditional soccer game, Soccer was arguably the best of them.
(In all honesty, I'd take this over whatever lootbox-filled FIFA garbage EA has put out in recent years!)
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Nintendo's 1985 soccer game for the NES, Soccer.
This video shows two games played on skill level 5:
0:00 Brazil vs. France
13:46 UK vs. USA
Along the same lines as Baseball, Volleyball, and Golf, Soccer was a member of Nintendo's black box line-up of games. Appearing on shelves on the same day that the console launched in the United States, Soccer was one of the most accomplished footy games yet produced.
Each team has six players, and the matches hold with most of the sport's standard rules. Penalty kicks and throw-ins are both here, as are penalty shootouts if a match ends in a tie.
The collision detection for the ball can feel a little awkward and imprecise at times, making Soccer feel not quite as polished as the likes of Baseball and Golf, but it was very well received in its time. Several players can be on-screen without slowdown or flicker, and coordinating a team is much easier than in previous soccer games thanks to the game's (primitive but innovative) interface that transfers control to whoever is nearest the ball.
The two-player head-to-head mode was a fierce bit of fun if you had a buddy that played on your level.
Soccer is one of the less celebrated games in Nintendo's initial NES lineup, but that doesn't take anything away from how fun it can be, even now. Despite being the NES's first traditional soccer game, Soccer was arguably the best of them.
(In all honesty, I'd take this over whatever lootbox-filled FIFA garbage EA has put out in recent years!)
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
![Dragon Quest I (SNES) Playthrough [English]
Dragon Quest I (SNES) Playthrough [English] Dragon Quest I (SNES) Playthrough [English]](https://i.ytimg.com/vi/qUWFKwDJb4Y/mqdefault.jpg)




![Smash T.V. (NES) Playthrough
A playthrough of Acclaims 1991 run-and-gun shooter for the NES, Smash T.V.
In the words of Damon Killian, This is television. Thats all it is. Its nothing to do with people, its to do with the ratings. For fifty years, weve told them what to eat, what to drink, what to wear. [...] Americans love television. They wean their kids on it. Listen. They love game shows. They love wrestling. They love sports and violence. So what do we do? We give them what they want!
Created by Eugene Jarvis as a reimagining of his early 80s hit Robotron: 2084 for cutting edge 32-bit arcade hardware, Midways 1990 arcade game was a thinly veiled love letter to the classic Schwarzenegger film The Running Man. It was a huge hit, and it was ported to pretty much every relevant 8 and 16-bit platform of its time, including the NES.
The NESs hardware was ancient by 1991 standards, but in the right hands, it was still capable of some extraordinary feats. Beams conversion of Smash TV was one such feat. I doubt anyone expected much from it at the time. I certainly didnt. I dismissed it outright after renting the SNES cart, and it wasnt until a couple of years later that I had an opportunity to play it.
The graphics and sound obviously couldnt compete with the 16-bit console ports, but I was amazed by how well it played. Its fast and smooth, there are tons of enemies running around the screen at once with virtually no flicker or slowdown, it offers two-player simultaneous play, and the game allows you to use the d-pad of two controllers to mimic the twin stick layout of the arcade controls (or four controllers for two players through the NESs Satellite and Four Score multitap adapters.)
The difficulty level is a fair bit lower than youd find in the quarter-hungry coin-op, but its still very satisfying to blast your way through. Just like its bigger brothers, the NES version requires you to enter a near Zen-like state to successfully navigate the hordes of bad guys, and youll constantly be on the lookout for grenade launchers, brand new cars, and year supplies of meat. BIG MONEY, BIG PRIZES!
Im not exaggerating when I say that it plays just as well as the SNES game does, and the graphics and sound, though hideous, do their jobs well. The sprites are clearly defined against the backgrounds and well animated for how small they are. The compromises made to retain the games playability on the NES were absolutely worthwhile, and the Master System version wouldve done well to follow suit. That being said, the presentation is hardly barren. It makes a valiant effort to provide as much window dressing as possible, including the TV studio bits and many of the digitized voices.
Beams NES conversion is so much better than anyone couldve reasonably asked for. If you want to be blown away by the NESs ability to somehow still deliver an arcade-class gameplay experience in 1991, here you go.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Smash T.V. (NES) Playthrough](https://i.ytimg.com/vi/rpRE6BKO0iI/mqdefault.jpg)



![R-Type Complete CD (PC Engine CD) Playthrough [English]
A playthrough of Irems 1991 shoot em up for the PC Engine Super CD-ROM², R-Type Complete CD.
Since this version of R-Type was only released in Japan, for this video, Ive translated the cutscenes and subtitled them in English.
R-Type, Irems 1987 arcade shoot em up phenom, was adapted for countless home platforms in the late 80s. Hudsons version, released in 1988 for the PC Engine, was the first and (by most accounts) the best of them. The graphics, though slightly downgraded, came amazingly close to matching the quality of the arcades, the music sounded much better without the grating twang of the original games FM synth, and the gameplay retained everything that made the arcade game such a success.
All of this came at cost, though: in 1988, the max capacity of a HuCard was smaller than the four megabits (512K) the game required, and without major cutbacks, R-Type simply could not fit on a smaller cartridge. Rather than reducing the quality of the graphics, Hudson opted to split the game across two releases. R-Type I contained the first four stages, and R-Type II (released three months later) had stages five through eight. The following year, improvements made to the HuCard format made larger games possible, and the 1989 North American release combined the two on a single card. The game wasnt reissued on a single card in Japan, but a CD version was instead released in late 1991.
R-Type Complete CD updates the game with a remixed Redbook soundtrack and fifteen minutes of animated, fully-voiced cutscenes. It wasnt as well-received as the original PC Engine released - the quality of the arrangements and the cutscenes was heavily criticized - but its a nifty package. The story does indeed feel tacked on and the art isnt great (those facial expressions!), but the cutscenes are entertaining in how unintentionally campy and over the top they are. I didnt have any problems with the music, either. The style is a bit inconsistent, not to mention strange (R-R-R-R, R-Type... wtf?🤣), but I dug its funkiness.
The game is the same as it was on HuCard, so its still a top-quality arcade port, and I appreciated the new cutscenes and the music. Late 80s arcade shooters packed with gotcha moments dont typically appeal to me, so Im not a big fan of the original R-Type, but R-Type Complete CDs extras drew me in.
Hope you enjoy the translation!
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! R-Type Complete CD (PC Engine CD) Playthrough [English]](https://i.ytimg.com/vi/sRltIEP5PEY/mqdefault.jpg)
