Uploaded August 2025 | Updated September 2026, 4 hours ago
Finishing the game maybe?
Rules:
-No slurs, sexism, homophobia, etc. Basically, just be respectful.
-No political discussion.
-No spoilers for a game I haven't beaten
-No backseating, but feel free to give me tips/hints if I agree to it
Finishing the game maybe?
Rules:
-No slurs, sexism, homophobia, etc. Basically, just be respectful.
-No political discussion.
-No spoilers for a game I haven't beaten
-No backseating, but feel free to give me tips/hints if I agree to it

![Tales of Xillia Milla Solo: Aquadragons [No Items/Unknown/No Damage]
Now for the Jude side fight!
Game Modifications:
-Modified the party
-Activated Magic Stance normals
Strategy:
The Aquadragons are definitely a lot more difficult and annoying than their Milla side counterpart in the Fire Teagle. Their attacks have very large hitboxes and are deceptively fast. Luckily for us, the devs messed up and their link AI is completely broken! When they link, the link partner is completely inactive in this fight unless:
-I hit the link partner
-I have my back to a wall
-I pincer myself in between them
It also seems that the Aquadragons AI can become inactive again after a counter which is what happens to the Aquadragon in front at 0:58. Compared to Leia, its a bit more difficult to abuse this AI since Millas hitboxes are a lot bigger. This means its a lot easier to hit the other Aquadragon unintentionally with things like Shimmer Spin, Wind Blade, or Lightning. I can still force the Aquadragon partner into its defensive stance if it happens to become active which means its still easier than them both coming at me in an unlinked state. Basically, this fight boils down to getting them to link, being in the air to dodge the counters, being careful with my arte hitboxes, and hoping they dont unlink at very unfortunate timings (this happens a lot).
BGM:
Voice of the Blizzard - God Eater Tales of Xillia Milla Solo: Aquadragons [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/bRJbcZhI4yw/mqdefault.jpg)
![Tales of Vesperia Judith Solo: Cursed Wanderer 2 [No Items/Unknown/No Damage]
My favorite punching bag returns (he still sucks)!
Game Modifications:
-Used Arte Sphere mod by Sora3100
Strategy:
Nothing really changed about this guy, he still has no tech-outs or air recoveries which makes him a total joke. He got a few new attacks but with his utter lack of defensive options it genuinely doesnt matter. Ill just talk about some of the stuff I did in the combo instead of talking about the boss lol.
At the start of the combo, I use two Luna Rises with one of them being the alternate version after getting Cursed Wanderer in the air. What I mean by alternate Luna Rise is that if I hold down A while doing the arte, Judith will kick the enemy upwards so this lets me do two Luna Rises in a row without losing too much height. Once I do Rising Moonlight Havoc, I get OVL off the hit count and cancel it into Dawn Moon where Ill end up in front of the Wanderer. From here, I can utilize the backwards hitbox of Crescent Moon Blade and then cancel that into Moonbeam. I use a downwards tilt Burst Arte from here and the hitbox is just big enough to still hit the boss despite not facing the right direction. Im honestly quite proud of this set-up!
Next, I wanted to showcase the other joke arte that I didnt get to showcase before because I forgot it existed. Its an extension to Brush Spear called Mind of Brush. It basically just hits enemies while theyre downed after Brush Spear knocks them down. The easiest way to set this arte up is by getting Cursed Wanderer up against a wall while hes facing towards me. Being up against the wall ensures that Mind of Brush will connect properly and I can set up the Brush Spear incredibly easily since hitting a downed Cursed Wanderer with a down-tilt normal from the front will restand him. Mind of Brush counts as a base arte, so I was able to instantly link it into an altered arte like Raging Luna Storm to continue the combo.
I also learned from my past mistakes and found a consistent way to make the other brush arte work consistently without ruining my axis. Basically, I just need to do an air dash-Luna Talon-Sundering Moon prior to it. The air dash will fix my axis so that its not off from the beginning and I should be able to consistently carry from wall to wall for the most part.
The rest is just kinda some fun freestyling :p
BGM:
Butchers Bridge - League of Legends Tales of Vesperia Judith Solo: Cursed Wanderer 2 [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/bVFZhid_Bcs/mqdefault.jpg)




![Tales of Xillia Milla Solo: Final Boss [No Items/Unknown/No Hit]
It would be nearly impossible alone Im not alone... I have the power of Lightning on my side!
It was probably a bit overkill to include the ending cutscene, but hey it felt nice for me to watch after this fight lmao.
Game Modifications:
-Removed the battle event so other party members dont join the fight
-Activated OVL script to use MA at the end of the fight
-Activated Magic Stance normals
Timestamps:
00:00 Intro
01:35 Battle
06:36 Results/Ending
Closing thoughts on the run:
I quite enjoyed this run! I always enjoy playing Xillia 1 and this Milla run was no exception to that. I think that I personally enjoyed the Leia run a bit more since it was my first run of the game and I was learning a lot about how the game worked. Leia also has a lot more flaws which makes fights more interesting to approach from a strategic perspective (although not necessarily more fun). That being said, there were some fights in this run which I loved much more than my Leia run. Gaius 1 is the big one. I felt like that fight was simultaneously more difficult due to Millas bad backstep and more stylish thanks to the aerial combo I was able to cook up. I think that my favorite part about Milla is her movement. Shes just really fun to fly around on and Xillia 1 is a great game to do that in since you dont feel like youre wasting time by not comboing or something like this. I feel this a bit when playing aerial characters in more combo heavy games like Vesperia and X2 (although there are of course ways to use this mobility in combos). I guess my only real issue with Milla is that shes almost too good? I felt that a lot of fights were a bit too easy because Milla deals with them so well lol.
In the end though, Im pretty glad I did this run. Milla was always one of my favorite characters to play in the Xillias so its nice to have learned how to play her in Xillia 1. I will eventually be doing a Xillia 2 Milla run so keep an eye out for that one as well.
Strategy:
In the pinned comment!
BGM:
Apex of the World (Rain) - Fire Emblem Three Houses Tales of Xillia Milla Solo: Final Boss [No Items/Unknown/No Hit]](https://i.ytimg.com/vi/d38aiGliExc/mqdefault.jpg)
![Tales of Eternia Shizel Solo: Eggbear [No Items/Hardcore/No Damage]
Honestly, this fight is so easy as Shizel its probably not even worth including... but its Eggbear so I have to.
Game Modifications:
-Modified party, stats, accessories, and arte list
Strategy:
Not much to say here. Eggbear really poses no threat as I can either run away from or through him to make time to cast. Probably not gonna be using Distortion much so this is the perfect spot to use that spell.
BGM:
Desperado - Soul Nomad Tales of Eternia Shizel Solo: Eggbear [No Items/Hardcore/No Damage]](https://i.ytimg.com/vi/dHkPsfbGMM0/mqdefault.jpg)
![Genokids Boss: Candy [Hard/No Damage]
Tried out this early access indie game recently and I had a lot of fun with it so I decided to make this video. The game doesnt have a ton of content, but whats there feels really nice to play imo. Im a newbie when it comes to character action games, but I tried my best lol.
Her DM is basically Larxenes... thats my wife!!!
BGMs:
Jacinthe Battle Music - Pokémon Legends: Z-A
The 13th Reflection - Kingdom Hearts II Genokids Boss: Candy [Hard/No Damage]](https://i.ytimg.com/vi/dYaSbD5e_jg/mqdefault.jpg)
![Tales of Xillia Milla Solo: Girl in Red [No Items/Unknown/No Damage]
Time to start a new run!
Game Modifications:
-Modified the party
-Lowered Millas stats so Agria would live a little longer
Timestamps:
0:00 Intro
0:41 Battle
1:44 Results/Outro
Run Overview:
After my Leia run, I pretty much know exactly what to expect from X1. Since Milla is a higher tier character than Leia, Im going to be limiting myself by using the Lilium Orb progression. You actually cant carry over artes and skills in this game, so going by Lilium Orb progression means I wont have access to all my fancy artes and movement options right from the get go. In any case, Im super excited for this run since Ive always been a fan of Millas playstyle but never practiced it too much so Im looking forward to how much I can improve at her throughout the run!
As for an overview of Milla herself, shes an aerial oriented magic knight. While Ill be limited in aerial combos since its X1, Im still very excited to be able to show off the best aerial mobility the game has to offer later in the run when I have access to all of my skills. I also love casting spells in these games so Im definitely gonna try to incorporate those a lot! A drawback to all of her aerial mobility is that she has one of the worst backsteps in the game... which will actually be a factor that makes some fights more difficult.
Oh, something else to note is that Ive decided to use the Magic Stance normals throughout the run (the normals that usually only get used for this fight). I thought itd be fun and unique although its not really that impactful since they are just normals after all. Still, theres some cool things I can do with them against humanoid bosses so I decided to use them since the option is there.
Strategy:
Girl in Red is a fairly easy first boss. She can be guard manipulated into using her Burning Wheel arte and counters using Blazing Ring and Grand Fire which are both easy to backstep and also punish. If you dont know what guard manipulation is, it basically means that shell always use a specific attack if she queues an attack while Im guarding. Its quite useful for controlling most bosses, but its not always beneficial and not all bosses can be guard manipulated.
In this fight, I have access to 6 artes: Efreet, Undine, Sylph, Gnome, Fire Ball, and Wind Lance. Although Fire Ball and Wind Lance can be spirit shifted into their melee forms (tapping Millas spells instead of holding them down will use the melee variant of them) of Flare Bomb and Wind Blade so its technically 8 artes. Normally, this fight pretty much just ends after I use Undine a couple of times, but I decided to lower my stats a bit so we could have a bit more of a fight. This does also mean that I have to deal with her iron stance a bit more since I lowered my stats. The best ways I found to deal with iron stance (that dont have to do with the Four Great Spirits) were to open with a spell like Fire Ball or Wind Lance. My strong neutral normal was also pretty effective at breaking her iron stance. The strong normal is the big ball of light that I use at 1:06 for example. To be honest, this fight is a joke as Milla since she can actually just spam Undine/Sylph/Efreet and win for free but obviously I wanted to show more than that.
Since I lose the Four after this fight for a very long time, I decided to showcase all of the artes here. Efreet/Sylph/Undine are pretty similar in that theyre ranged multi-hit artes with a bit of a wind-up. Efreets early hits re-stand and Sylphs later hits re-stand so theyve got some utility there. I utilized Efreets re-stand to follow up after my launcher normals at 0:59 which knock down. Gnome is a bit more difficult to use since its a high committal, short range, and multi-hit attack. I decided to just use it here as a guard break.
As for Wind Lance/Blade and Flare Bomb/Fireball, I used the spell versions of them to break iron stance and I tried to use the two melee variants in interesting ways in conjunction with my normals. For instance, I liked using my strong normal attack to pull them in for Flare Bomb and using Wind Blade to re-stand after my strong launcher normal. I could also use Wind Blade to re-stand and then pull them back in with a strong normal. All these chains are fun to do with no skills and only two artes :D
BGM:
The Unholy Wars by Sixto Sounds, Dhsu Tales of Xillia Milla Solo: Girl in Red [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/dftDn6rOnFk/mqdefault.jpg)