Uploaded November 2025 | Updated September 2026, 11 hours ago
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Rules:
-No slurs, sexism, homophobia, etc. Basically, just be respectful.
-No political discussion.
-No spoilers for a game I haven't beaten
-No backseating, but feel free to give me tips/hints if I agree to it
back to larxene game
Rules:
-No slurs, sexism, homophobia, etc. Basically, just be respectful.
-No political discussion.
-No spoilers for a game I haven't beaten
-No backseating, but feel free to give me tips/hints if I agree to it



![Tales of Xillia Milla Solo: Final Boss [No Items/Unknown/No Hit]
It would be nearly impossible alone Im not alone... I have the power of Lightning on my side!
It was probably a bit overkill to include the ending cutscene, but hey it felt nice for me to watch after this fight lmao.
Game Modifications:
-Removed the battle event so other party members dont join the fight
-Activated OVL script to use MA at the end of the fight
-Activated Magic Stance normals
Timestamps:
00:00 Intro
01:35 Battle
06:36 Results/Ending
Closing thoughts on the run:
I quite enjoyed this run! I always enjoy playing Xillia 1 and this Milla run was no exception to that. I think that I personally enjoyed the Leia run a bit more since it was my first run of the game and I was learning a lot about how the game worked. Leia also has a lot more flaws which makes fights more interesting to approach from a strategic perspective (although not necessarily more fun). That being said, there were some fights in this run which I loved much more than my Leia run. Gaius 1 is the big one. I felt like that fight was simultaneously more difficult due to Millas bad backstep and more stylish thanks to the aerial combo I was able to cook up. I think that my favorite part about Milla is her movement. Shes just really fun to fly around on and Xillia 1 is a great game to do that in since you dont feel like youre wasting time by not comboing or something like this. I feel this a bit when playing aerial characters in more combo heavy games like Vesperia and X2 (although there are of course ways to use this mobility in combos). I guess my only real issue with Milla is that shes almost too good? I felt that a lot of fights were a bit too easy because Milla deals with them so well lol.
In the end though, Im pretty glad I did this run. Milla was always one of my favorite characters to play in the Xillias so its nice to have learned how to play her in Xillia 1. I will eventually be doing a Xillia 2 Milla run so keep an eye out for that one as well.
Strategy:
In the pinned comment!
BGM:
Apex of the World (Rain) - Fire Emblem Three Houses Tales of Xillia Milla Solo: Final Boss [No Items/Unknown/No Hit]](https://i.ytimg.com/vi/d38aiGliExc/mqdefault.jpg)
![Tales of Eternia Shizel Solo: Eggbear [No Items/Hardcore/No Damage]
Honestly, this fight is so easy as Shizel its probably not even worth including... but its Eggbear so I have to.
Game Modifications:
-Modified party, stats, accessories, and arte list
Strategy:
Not much to say here. Eggbear really poses no threat as I can either run away from or through him to make time to cast. Probably not gonna be using Distortion much so this is the perfect spot to use that spell.
BGM:
Desperado - Soul Nomad Tales of Eternia Shizel Solo: Eggbear [No Items/Hardcore/No Damage]](https://i.ytimg.com/vi/dHkPsfbGMM0/mqdefault.jpg)
![Genokids Boss: Candy [Hard/No Damage]
Tried out this early access indie game recently and I had a lot of fun with it so I decided to make this video. The game doesnt have a ton of content, but whats there feels really nice to play imo. Im a newbie when it comes to character action games, but I tried my best lol.
Her DM is basically Larxenes... thats my wife!!!
BGMs:
Jacinthe Battle Music - Pokémon Legends: Z-A
The 13th Reflection - Kingdom Hearts II Genokids Boss: Candy [Hard/No Damage]](https://i.ytimg.com/vi/dYaSbD5e_jg/mqdefault.jpg)
![Tales of Xillia Milla Solo: Girl in Red [No Items/Unknown/No Damage]
Time to start a new run!
Game Modifications:
-Modified the party
-Lowered Millas stats so Agria would live a little longer
Timestamps:
0:00 Intro
0:41 Battle
1:44 Results/Outro
Run Overview:
After my Leia run, I pretty much know exactly what to expect from X1. Since Milla is a higher tier character than Leia, Im going to be limiting myself by using the Lilium Orb progression. You actually cant carry over artes and skills in this game, so going by Lilium Orb progression means I wont have access to all my fancy artes and movement options right from the get go. In any case, Im super excited for this run since Ive always been a fan of Millas playstyle but never practiced it too much so Im looking forward to how much I can improve at her throughout the run!
As for an overview of Milla herself, shes an aerial oriented magic knight. While Ill be limited in aerial combos since its X1, Im still very excited to be able to show off the best aerial mobility the game has to offer later in the run when I have access to all of my skills. I also love casting spells in these games so Im definitely gonna try to incorporate those a lot! A drawback to all of her aerial mobility is that she has one of the worst backsteps in the game... which will actually be a factor that makes some fights more difficult.
Oh, something else to note is that Ive decided to use the Magic Stance normals throughout the run (the normals that usually only get used for this fight). I thought itd be fun and unique although its not really that impactful since they are just normals after all. Still, theres some cool things I can do with them against humanoid bosses so I decided to use them since the option is there.
Strategy:
Girl in Red is a fairly easy first boss. She can be guard manipulated into using her Burning Wheel arte and counters using Blazing Ring and Grand Fire which are both easy to backstep and also punish. If you dont know what guard manipulation is, it basically means that shell always use a specific attack if she queues an attack while Im guarding. Its quite useful for controlling most bosses, but its not always beneficial and not all bosses can be guard manipulated.
In this fight, I have access to 6 artes: Efreet, Undine, Sylph, Gnome, Fire Ball, and Wind Lance. Although Fire Ball and Wind Lance can be spirit shifted into their melee forms (tapping Millas spells instead of holding them down will use the melee variant of them) of Flare Bomb and Wind Blade so its technically 8 artes. Normally, this fight pretty much just ends after I use Undine a couple of times, but I decided to lower my stats a bit so we could have a bit more of a fight. This does also mean that I have to deal with her iron stance a bit more since I lowered my stats. The best ways I found to deal with iron stance (that dont have to do with the Four Great Spirits) were to open with a spell like Fire Ball or Wind Lance. My strong neutral normal was also pretty effective at breaking her iron stance. The strong normal is the big ball of light that I use at 1:06 for example. To be honest, this fight is a joke as Milla since she can actually just spam Undine/Sylph/Efreet and win for free but obviously I wanted to show more than that.
Since I lose the Four after this fight for a very long time, I decided to showcase all of the artes here. Efreet/Sylph/Undine are pretty similar in that theyre ranged multi-hit artes with a bit of a wind-up. Efreets early hits re-stand and Sylphs later hits re-stand so theyve got some utility there. I utilized Efreets re-stand to follow up after my launcher normals at 0:59 which knock down. Gnome is a bit more difficult to use since its a high committal, short range, and multi-hit attack. I decided to just use it here as a guard break.
As for Wind Lance/Blade and Flare Bomb/Fireball, I used the spell versions of them to break iron stance and I tried to use the two melee variants in interesting ways in conjunction with my normals. For instance, I liked using my strong normal attack to pull them in for Flare Bomb and using Wind Blade to re-stand after my strong launcher normal. I could also use Wind Blade to re-stand and then pull them back in with a strong normal. All these chains are fun to do with no skills and only two artes :D
BGM:
The Unholy Wars by Sixto Sounds, Dhsu Tales of Xillia Milla Solo: Girl in Red [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/dftDn6rOnFk/mqdefault.jpg)
![Tales of the Abyss Anise Solo: Sync 2 [No Items/Unknown/No Damage]
Time for the hardest 1v1 human fight in the game!
Game Modifications:
-Modified P. and F. ATK
-Unlocked doll artes
-Modified party
Strategy:
So... Sync 2 is a menace as far as 1v1 fights go. Hes fast, casts fast, has Frigid Coffin, and has some of the most iron stance in the game. Basically, this means that I have to find whatever casting windows I can against him in order for me to attack. The best way to do so is to punish one of his spell casts. Its similar to Legretta but its harder in Syncs case. His main three spells are Turbulence, Ground Dasher, and Thunder Blade. Most of the time, I wont be able to out-cast Turbulence even if I start way earlier than him because it casts so fast. Thunder Blade can be a problem since it comes from the direction hes facing. This means that even if I cast and he gets Thunder Blade off, I wont be able to punish the stagger. Also, it can be a problem if Im near a wall since I simply cant dodge it without moving away from it. Ground Dasher is pretty free though, it takes a bit to cast and its easy to dodge. Each time I try to punish after he does a spell cast is a bit of a gamble though. Sync will sometimes sit there and only cast spells and sometimes hell cast a spell and then just run at me. Due to his speed, this is a big problem since he will outrun my spell aiming reticle. So I generally try to make a read based off of... nothing on whether hell keep casting or run at me. Something else I tried was keeping the reticle in between us and then waiting to see what he does but this can lead to a delay in the desired result which can also be bad.
I can also punish his arcane artes: Stone Dragon Ascent and Cyclone Blaze. These artes have a long duration so its easy to cast after he does one of these.
Sync has three spells that hell only cast at certain HP thresholds. In order, these are: Flare Tornado, Gravity Well, and Frigid Coffin. Flare Tornado and Gravity Well arent too big of an issue. Frigid Coffin is rather infamous as it causes a hitbox to appear the moment it spawns right at my feet. Its especially hard for Anise to dodge this so I opted to cancel it with OVL as soon as I see it come out. Its pretty late in the fight so I really want to make sure Im on keeping track of that.
As for why I used Inspect Eye... I told @mystearia5441 I was going to use it against Sync 2 and I couldnt go back on my word.
BGM:
The Devourer of Gods (Nonstop Mix) - @DMDOKURO Tales of the Abyss Anise Solo: Sync 2 [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/dqwMTUNYVtE/mqdefault.jpg)
![Tales of Xillia 2 Milla Solo: Fractured Rowen [No Items/Unknown/No Damage]
Iron stance king returns. Dont ask me why my recording is so laggy on the Cyclone, Idk either lol.
Game Modifications:
-Modified the party
-Modified Milla hair color
Strategy:
Rowen is weak to fire and hammer here, but he has a ton of iron stance which can make starting a combo on him a bit tricky. Sigil Spear in X2 has a property where it breaks iron stance more effectively, so I used that combined with Lightning to whittle down at his iron stance. Once his iron stance breaks, I can attempt to start a combo with Lightning as it hits fire and wind at the same time.
I do a weakness reset with Lightning at 0:26 as well. Rowen tries to break out of the combo by countering since Im not hitting him during the weakness combo, but his aerial counter is his aerial Overlimit and he lands before he can get it off so it gets canceled. This allows me to start a new weakness combo without him countering.
BGM:
Boss Battle 2 - Octopath Traveler
Provided by @Fury-ju6md Tales of Xillia 2 Milla Solo: Fractured Rowen [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/eFw7NF4ZWGo/mqdefault.jpg)

