Uploaded September 2026 | Updated September 2026, 1 hour ago
Water, the source of all life
Rules:
-No slurs, sexism, homophobia, etc. Basically, just be respectful.
-No political discussion.
-No spoilers for a game I haven't beaten
-No backseating, but feel free to give me tips/hints if I agree to it
Water, the source of all life
Rules:
-No slurs, sexism, homophobia, etc. Basically, just be respectful.
-No political discussion.
-No spoilers for a game I haven't beaten
-No backseating, but feel free to give me tips/hints if I agree to it


![Tales of Xillia Milla Solo: Aquadragons [No Items/Unknown/No Damage]
Now for the Jude side fight!
Game Modifications:
-Modified the party
-Activated Magic Stance normals
Strategy:
The Aquadragons are definitely a lot more difficult and annoying than their Milla side counterpart in the Fire Teagle. Their attacks have very large hitboxes and are deceptively fast. Luckily for us, the devs messed up and their link AI is completely broken! When they link, the link partner is completely inactive in this fight unless:
-I hit the link partner
-I have my back to a wall
-I pincer myself in between them
It also seems that the Aquadragons AI can become inactive again after a counter which is what happens to the Aquadragon in front at 0:58. Compared to Leia, its a bit more difficult to abuse this AI since Millas hitboxes are a lot bigger. This means its a lot easier to hit the other Aquadragon unintentionally with things like Shimmer Spin, Wind Blade, or Lightning. I can still force the Aquadragon partner into its defensive stance if it happens to become active which means its still easier than them both coming at me in an unlinked state. Basically, this fight boils down to getting them to link, being in the air to dodge the counters, being careful with my arte hitboxes, and hoping they dont unlink at very unfortunate timings (this happens a lot).
BGM:
Voice of the Blizzard - God Eater Tales of Xillia Milla Solo: Aquadragons [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/bRJbcZhI4yw/mqdefault.jpg)
![Tales of Vesperia Judith Solo: Cursed Wanderer 2 [No Items/Unknown/No Damage]
My favorite punching bag returns (he still sucks)!
Game Modifications:
-Used Arte Sphere mod by Sora3100
Strategy:
Nothing really changed about this guy, he still has no tech-outs or air recoveries which makes him a total joke. He got a few new attacks but with his utter lack of defensive options it genuinely doesnt matter. Ill just talk about some of the stuff I did in the combo instead of talking about the boss lol.
At the start of the combo, I use two Luna Rises with one of them being the alternate version after getting Cursed Wanderer in the air. What I mean by alternate Luna Rise is that if I hold down A while doing the arte, Judith will kick the enemy upwards so this lets me do two Luna Rises in a row without losing too much height. Once I do Rising Moonlight Havoc, I get OVL off the hit count and cancel it into Dawn Moon where Ill end up in front of the Wanderer. From here, I can utilize the backwards hitbox of Crescent Moon Blade and then cancel that into Moonbeam. I use a downwards tilt Burst Arte from here and the hitbox is just big enough to still hit the boss despite not facing the right direction. Im honestly quite proud of this set-up!
Next, I wanted to showcase the other joke arte that I didnt get to showcase before because I forgot it existed. Its an extension to Brush Spear called Mind of Brush. It basically just hits enemies while theyre downed after Brush Spear knocks them down. The easiest way to set this arte up is by getting Cursed Wanderer up against a wall while hes facing towards me. Being up against the wall ensures that Mind of Brush will connect properly and I can set up the Brush Spear incredibly easily since hitting a downed Cursed Wanderer with a down-tilt normal from the front will restand him. Mind of Brush counts as a base arte, so I was able to instantly link it into an altered arte like Raging Luna Storm to continue the combo.
I also learned from my past mistakes and found a consistent way to make the other brush arte work consistently without ruining my axis. Basically, I just need to do an air dash-Luna Talon-Sundering Moon prior to it. The air dash will fix my axis so that its not off from the beginning and I should be able to consistently carry from wall to wall for the most part.
The rest is just kinda some fun freestyling :p
BGM:
Butchers Bridge - League of Legends Tales of Vesperia Judith Solo: Cursed Wanderer 2 [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/bVFZhid_Bcs/mqdefault.jpg)




![Tales of Xillia Milla Solo: Final Boss [No Items/Unknown/No Hit]
It would be nearly impossible alone Im not alone... I have the power of Lightning on my side!
It was probably a bit overkill to include the ending cutscene, but hey it felt nice for me to watch after this fight lmao.
Game Modifications:
-Removed the battle event so other party members dont join the fight
-Activated OVL script to use MA at the end of the fight
-Activated Magic Stance normals
Timestamps:
00:00 Intro
01:35 Battle
06:36 Results/Ending
Closing thoughts on the run:
I quite enjoyed this run! I always enjoy playing Xillia 1 and this Milla run was no exception to that. I think that I personally enjoyed the Leia run a bit more since it was my first run of the game and I was learning a lot about how the game worked. Leia also has a lot more flaws which makes fights more interesting to approach from a strategic perspective (although not necessarily more fun). That being said, there were some fights in this run which I loved much more than my Leia run. Gaius 1 is the big one. I felt like that fight was simultaneously more difficult due to Millas bad backstep and more stylish thanks to the aerial combo I was able to cook up. I think that my favorite part about Milla is her movement. Shes just really fun to fly around on and Xillia 1 is a great game to do that in since you dont feel like youre wasting time by not comboing or something like this. I feel this a bit when playing aerial characters in more combo heavy games like Vesperia and X2 (although there are of course ways to use this mobility in combos). I guess my only real issue with Milla is that shes almost too good? I felt that a lot of fights were a bit too easy because Milla deals with them so well lol.
In the end though, Im pretty glad I did this run. Milla was always one of my favorite characters to play in the Xillias so its nice to have learned how to play her in Xillia 1. I will eventually be doing a Xillia 2 Milla run so keep an eye out for that one as well.
Strategy:
In the pinned comment!
BGM:
Apex of the World (Rain) - Fire Emblem Three Houses Tales of Xillia Milla Solo: Final Boss [No Items/Unknown/No Hit]](https://i.ytimg.com/vi/d38aiGliExc/mqdefault.jpg)
![Tales of Eternia Shizel Solo: Eggbear [No Items/Hardcore/No Damage]
Honestly, this fight is so easy as Shizel its probably not even worth including... but its Eggbear so I have to.
Game Modifications:
-Modified party, stats, accessories, and arte list
Strategy:
Not much to say here. Eggbear really poses no threat as I can either run away from or through him to make time to cast. Probably not gonna be using Distortion much so this is the perfect spot to use that spell.
BGM:
Desperado - Soul Nomad Tales of Eternia Shizel Solo: Eggbear [No Items/Hardcore/No Damage]](https://i.ytimg.com/vi/dHkPsfbGMM0/mqdefault.jpg)
![Genokids Boss: Candy [Hard/No Damage]
Tried out this early access indie game recently and I had a lot of fun with it so I decided to make this video. The game doesnt have a ton of content, but whats there feels really nice to play imo. Im a newbie when it comes to character action games, but I tried my best lol.
Her DM is basically Larxenes... thats my wife!!!
BGMs:
Jacinthe Battle Music - Pokémon Legends: Z-A
The 13th Reflection - Kingdom Hearts II Genokids Boss: Candy [Hard/No Damage]](https://i.ytimg.com/vi/dYaSbD5e_jg/mqdefault.jpg)