(First on mobile) Yatagarasu by Viprin & more [144hz] @NoxopGD
(First on mobile) Yatagarasu by Viprin & more [144hz]  @NoxopGD
Uploaded February 2022 | Updated September 2026, 8 hours ago
Raw footage: youtube.com/playlist?list=PLRRaPafHqwsvupkMNyx0ktN9roxVm6X1R

This is another level I thought I would never beat, and I’m really happy to be the first mobile victor. Overall, I think this is a good level for its time but it definitely isn’t perfect. Here are all the issues I have with this level in terms of gameplay:
- The microclick at 5% was annoying at first although it got better with time.
- The invisible straight fly at 7% is quite unfair although it gets consistent.
- There is not enough time to react to the first click of Jeyzor’s wave.
- The ship at 14% and the wave right after are both incredibly frustrating.
- The ship at 17% is quite annoying because of the invisible portals and super dark gears.
- Rek3dge’s part is by far the hardest and most inconsistent part in the level. Dying to the last few clicks of it is infuriating, I hate how all the spikes are invisible in the cube section.
- The straight fly at 22% is annoying since you have to do it after a long auto part, which makes it quite awkward.
- The yellow orb at 25% is a bit unintuitive.
- The transition at 33% is pretty annoying although it isn’t that hard.
- Cosine’s ship is a massive chokepoint. The size portal at 39% is extremely unfair.
- The transition at 40% is buggy.
- The straight fly at 47% is rather annoying.
- The wave to ship transition at 56% is super awkward and easy to mess up, although it is quite satisfying to pull off.
- The blue orb at 58% isn’t placed very well, you can somehow miss it.
- The ship part at 66% is another massive chokepoint, it doesn’t feel intuitive at all.
- Evasium’s part being invisible half the time is infuriating, I used to die there a lot but it got quite consistent after a while.
- 76% may just be the biggest chokepoint in the level. The dual ship straight fly, the ship to wave transition, and the wave itself are all extremely easy to mess up.
- The invisible hitboxes at 81% make this ship to wave transition incredibly unfair. I died there 5 times.
- The ship at 84% is awkward and so is the gap at 85%.
- 88% is pretty unintuitive.
- The jumps at 93% and 94% are frustratingly difficult considering they’re so far into the level.

Despite all this, the level is relatively fun most of the time and the balancing is quite good. Unfortunately, my luck with this level was absolutely horrible, with over 50 fails past Michigun’s part, including 93% twice, 94% three times and 97%. Consequently, I had a pretty bad time with this level. In terms of difficulty, I think this is incredibly close to Sonic Wave although it feels slightly easier.

Attempts: 14,540
Enjoyment: 4/10

Easiest parts: 26-37%, 58-63%
Hardest parts: 12-21%, 39%, 66%, 76%

Song: Flawless Wings of Yatagarasu
Artist: Gls
Link: newgrounds.com/audio/listen/490479
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Noxop |

(First on mobile) Yatagarasu by Viprin & more [144hz]

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