Uploaded February 2022 | Updated September 2026, 8 hours ago
Raw footage: youtube.com/playlist?list=PLRRaPafHqwsvupkMNyx0ktN9roxVm6X1R
This is another level I thought I would never beat, and I’m really happy to be the first mobile victor. Overall, I think this is a good level for its time but it definitely isn’t perfect. Here are all the issues I have with this level in terms of gameplay:
- The microclick at 5% was annoying at first although it got better with time.
- The invisible straight fly at 7% is quite unfair although it gets consistent.
- There is not enough time to react to the first click of Jeyzor’s wave.
- The ship at 14% and the wave right after are both incredibly frustrating.
- The ship at 17% is quite annoying because of the invisible portals and super dark gears.
- Rek3dge’s part is by far the hardest and most inconsistent part in the level. Dying to the last few clicks of it is infuriating, I hate how all the spikes are invisible in the cube section.
- The straight fly at 22% is annoying since you have to do it after a long auto part, which makes it quite awkward.
- The yellow orb at 25% is a bit unintuitive.
- The transition at 33% is pretty annoying although it isn’t that hard.
- Cosine’s ship is a massive chokepoint. The size portal at 39% is extremely unfair.
- The transition at 40% is buggy.
- The straight fly at 47% is rather annoying.
- The wave to ship transition at 56% is super awkward and easy to mess up, although it is quite satisfying to pull off.
- The blue orb at 58% isn’t placed very well, you can somehow miss it.
- The ship part at 66% is another massive chokepoint, it doesn’t feel intuitive at all.
- Evasium’s part being invisible half the time is infuriating, I used to die there a lot but it got quite consistent after a while.
- 76% may just be the biggest chokepoint in the level. The dual ship straight fly, the ship to wave transition, and the wave itself are all extremely easy to mess up.
- The invisible hitboxes at 81% make this ship to wave transition incredibly unfair. I died there 5 times.
- The ship at 84% is awkward and so is the gap at 85%.
- 88% is pretty unintuitive.
- The jumps at 93% and 94% are frustratingly difficult considering they’re so far into the level.
Despite all this, the level is relatively fun most of the time and the balancing is quite good. Unfortunately, my luck with this level was absolutely horrible, with over 50 fails past Michigun’s part, including 93% twice, 94% three times and 97%. Consequently, I had a pretty bad time with this level. In terms of difficulty, I think this is incredibly close to Sonic Wave although it feels slightly easier.
Attempts: 14,540
Enjoyment: 4/10
Easiest parts: 26-37%, 58-63%
Hardest parts: 12-21%, 39%, 66%, 76%
Song: Flawless Wings of Yatagarasu
Artist: Gls
Link: newgrounds.com/audio/listen/490479
Raw footage: youtube.com/playlist?list=PLRRaPafHqwsvupkMNyx0ktN9roxVm6X1R
This is another level I thought I would never beat, and I’m really happy to be the first mobile victor. Overall, I think this is a good level for its time but it definitely isn’t perfect. Here are all the issues I have with this level in terms of gameplay:
- The microclick at 5% was annoying at first although it got better with time.
- The invisible straight fly at 7% is quite unfair although it gets consistent.
- There is not enough time to react to the first click of Jeyzor’s wave.
- The ship at 14% and the wave right after are both incredibly frustrating.
- The ship at 17% is quite annoying because of the invisible portals and super dark gears.
- Rek3dge’s part is by far the hardest and most inconsistent part in the level. Dying to the last few clicks of it is infuriating, I hate how all the spikes are invisible in the cube section.
- The straight fly at 22% is annoying since you have to do it after a long auto part, which makes it quite awkward.
- The yellow orb at 25% is a bit unintuitive.
- The transition at 33% is pretty annoying although it isn’t that hard.
- Cosine’s ship is a massive chokepoint. The size portal at 39% is extremely unfair.
- The transition at 40% is buggy.
- The straight fly at 47% is rather annoying.
- The wave to ship transition at 56% is super awkward and easy to mess up, although it is quite satisfying to pull off.
- The blue orb at 58% isn’t placed very well, you can somehow miss it.
- The ship part at 66% is another massive chokepoint, it doesn’t feel intuitive at all.
- Evasium’s part being invisible half the time is infuriating, I used to die there a lot but it got quite consistent after a while.
- 76% may just be the biggest chokepoint in the level. The dual ship straight fly, the ship to wave transition, and the wave itself are all extremely easy to mess up.
- The invisible hitboxes at 81% make this ship to wave transition incredibly unfair. I died there 5 times.
- The ship at 84% is awkward and so is the gap at 85%.
- 88% is pretty unintuitive.
- The jumps at 93% and 94% are frustratingly difficult considering they’re so far into the level.
Despite all this, the level is relatively fun most of the time and the balancing is quite good. Unfortunately, my luck with this level was absolutely horrible, with over 50 fails past Michigun’s part, including 93% twice, 94% three times and 97%. Consequently, I had a pretty bad time with this level. In terms of difficulty, I think this is incredibly close to Sonic Wave although it feels slightly easier.
Attempts: 14,540
Enjoyment: 4/10
Easiest parts: 26-37%, 58-63%
Hardest parts: 12-21%, 39%, 66%, 76%
Song: Flawless Wings of Yatagarasu
Artist: Gls
Link: newgrounds.com/audio/listen/490479
![(Mobile) New hardest! RUST by neigefeu [144hz]
Thumbnail by @Karthik592
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwsvkkfYiItmV5zA1Cpdv6TZI
Man, I can’t believe I actually beat this. At first, I simply wanted to see how hard the last cube actually was. It took me over 700 attempts to do once, but I somehow managed to do 50-100% the same day, which encouraged me to keep playing the level. The next session would convince me to go for this level, since I got 24-100% out of absolutely nowhere, fluking the run from 63%. I knew this run didn’t mean much because of the insane difficulty of the first 18%, but I kept going and eventually reached the last cube after a week and about 10 thousand attempts. It took 34 days, 32 fails past 70% and 26,489 attempts to beat the level, but I finally did it. Here is how I feel about each part:
- The predrop is by far the hardest part of the level, it isn’t even close. I thought it would get quite consistent after a while but I was definitely wrong, I genuinely never got good at it. The main killers are the green orb at 4%, the jump at 9%, the double click at 13%, the blue orb at 14% and the jump at 16%. This part absolutely destroys your consistency from 0% and made me feel like I would never beat the level.
- The first part of the drop (18-28%) is most likely the second hardest part of the level. The ship gets consistent enough but I still died there all the time. My issue with this part is the blue orb at 28%, which is possibly the hardest timing in the entire level. This timing drove me insane, it is stupidly difficult and basically impossible to get consistent at. The dash orb at 26% is also quite ridiculous but I got used to it after a while.
- The ball part at 31% was pretty annoying at first but it quickly got consistent, although the yellow orb at 35% is very difficult.
- The wave part at 38% is insanely hard. No matter how much I practiced it, I could not stop dying there from 0%. It is extremely satisfying to pull off though.
- The ship part at 44% takes an unbelievably long time to get good at, but it isn’t that hard after a while. I still died there pretty often from 0% for some reason.
- The rest of the drop is by far the easiest section of the level, but you can definitely die there because of nerves.
- As you can probably tell by the amount of times I died there (32), the last cube is one of the hardest parts of the level. Almost every single timing is difficult and the fact that they’re all spaced out makes it incredibly hard to develop any sort of consistency. Not only is this part difficult by itself, but nerves make it significantly harder.
Overall, this is an incredible level, especially in terms of decoration. I think the gameplay is also close to perfection, but some timings like 13% or 28% got on my nerves after a while. This was also a pretty stressful experience because of how hard the level is, taking me twice as long as my previous hardest demon. I still enjoyed it though, and I definitely recommend it!
Enjoyment: 8/10
Fails past 70%: 71, 72 x5, 73 x5, 74 x3, 77 x5, 78, 80 x3, 82 x2, 85, 88, 90, 93 x2, 95 x2
Attempts: 26,489
Easiest parts: 31-38%, 43-70%
Hardest parts: 0-28%, 38-42%, 71-100%
Difficulty: Extreme Demon (new hardest)
Song: Outlaw
Artist: Creo
Link: https://www.newgrounds.com/audio/listen/823812 (Mobile) New hardest! RUST by neigefeu [144hz]](https://i.ytimg.com/vi/HDf8Xg3v-qM/mqdefault.jpg)
![(Mobile) Upbeat Universe 48-100% [INSANE DEMON] by OptaWolfGD & More | Geometry Dash
🤩 (Mobile) Upbeat Universe 48-100% [INSANE DEMON] by OptaWolfGD & More | Geometry Dash](https://i.ytimg.com/vi/Hd3OT8SKIHU/mqdefault.jpg)
![(Mobile) ErebuS by Platnuu [144hz]
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwstTXBZSn3CHoT7k5emsbWtD
Relatively fun after beating Erebus. Most of the issues the original had were fixed but unfortunately this level also adds a few chokepoints and the balancing isn’t very good. This level is extremely second half heavy and the straight fly at 69% drove me insane. I have no idea why it was buffed this much, it is absurdly difficult compared to the one in Erebus. I also dislike the slow ship part at 85%, the structures are incredibly hard to see with the LDM which resulted in 3 fails at 88%.
Attempts: 1,620
Enjoyment: 6/10
Easiest part: 0-29%
Hardest part: 61-100%
Song: Event Horizon
Artist: xKore
Link: https://www.newgrounds.com/audio/listen/462681 (Mobile) ErebuS by Platnuu [144hz]](https://i.ytimg.com/vi/HtjFY0R48ks/mqdefault.jpg)
![(Mobile) 50th Extreme! Dolos by Enzeux & more [144hz]
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwstI6hoFmHhNg4iKk63SayhW
This is without a doubt one of the best extreme demons I have ever played, the drop is unbelievably fun and consistent. The predrop and the last part are quite a bit harder than the rest of the level but I honestly don’t mind that at all since those parts are also really fun to play. I have nothing else to say, I highly recommend playing this level.
Enjoyment: 10/10
Worst fail: 78%
Attempts: 3,448
Easiest parts: 24-41%, 51-86%
Hardest parts: 9-23%, 42-50%, 87-100%
Difficulty: Extreme Demon (harder than Prisma, easier than Audio Expulsion)
Song: Deception
Artist: Spaze
Link: https://www.newgrounds.com/audio/listen/723164 (Mobile) 50th Extreme! Dolos by Enzeux & more [144hz]](https://i.ytimg.com/vi/Hvr3Gpjzs04/mqdefault.jpg)
![(Mobile) FFFFFF by vlacc [60hz]
Looks surprisingly great considering the white color scheme vlacc used, gives off a really interesting vibe. Nothing much to say about the deco. The gameplay is marvelous, this level is so, so fun. I love how fast paced it is, I love how balanced it is, I love how fair it is, I love how it relies on memory to get some of its difficulty, I love this level. Please play it.
Attempts: 833
Enjoyment: 10/10
Song name: Space Soup
Artist: lchavasse
Link: https://www.newgrounds.com/audio/listen/844899 (Mobile) FFFFFF by vlacc [60hz]](https://i.ytimg.com/vi/HzO8ZhZb2Tc/mqdefault.jpg)

![(Mobile) kowareta by Gablor & more [144hz]
Raw footage: https://drive.google.com/file/d/1kR7wqex06TJUd1YJjkZHgMKoOIshZMri/view?usp=drivesdk
Watching AeonAir’s streams of this level made me want to play it, and since I needed a little break from Zodiac, I decided to go for it! After 5 days and 19,017 attempts, I now have a new third hardest demon :)
This level felt absolutely impossible at first, I poured nearly ten thousand attempts into it in my first day of playing. Learning and getting consistent at this level was really intimidating and difficult, but it did get extremely consistent afterwards. Over the next few days, I gradually got more consistent at everything, which was really satisfying. Constantly getting far from 0% is incredibly satisfying, not to mention the gameplay itself is really fun. However, my last two days on this level were a bit frustrating, as I got consistent at nearly everything except for a few problematic parts. As a result, I kept dying to the same timings, and the level simply felt luck based at that point. This was made worse by my poor luck overall, as I died in the last few seconds (past 80%) 12 times.
Let’s move on to the level itself! It starts off with the infamous 0% green orb, a 144fps frame perfect that obviously never got fully consistent, although it surprisingly wasn’t that annoying. The black orb at 4% however is another story, it’s incredibly easy to start dying there over and over again for seemingly no reason. The level then becomes relatively easy (although I died at an invisible hitbox at 19% quite often) until 26%, the ship part. This part is definitely a step up in terms of difficulty, simply because you have to slightly adjust your click pattern every time you get there, whereas other parts are infinitely more consistent. The fact that you basically cannot see anything doesn’t help. It is immediately followed by a massive chokepoint, the 31% dash orb, which I absolutely never got good at. The slow part, starting at 33%, is pretty difficult as well but somewhat consistent after a while, although the ball timings at 37% and 38% are ridiculously hard. The rest of the predrop is fine, but it is frustratingly easy to die at the ship part right before the drop.
The drop is by far the hardest section in the level, the timings suddenly become a lot tighter and hard to execute consistently. The wave at 61% in particular is insanely difficult, mostly because of the little spikes jutting out of the slopes, it eventually got easier though. The next few timings (65-67%) are also really easy to die to, even though they aren’t that hard. 68-80% is what I consider to be a bit of a break in the drop. The timings are actually really tight, but they somehow become extremely consistent, and I rarely died to them from 0%. 81-88% is a completely different story. This part is full of awkward and ludicrously tight timings (the ship at 81%, the wave at 85%, and the blue orb at 88%) which caused a lot of unfortunate fails. After that, the level finally becomes easier, but I still managed to die at 91%, somehow…
Overall, I had a good time with this level, even if it got very frustrating at times. In terms of difficulty, I think this is very similar to Plasma Pulse Finale, only being slightly harder. In fact, I think this level is basically Plasma Pulse Finale if it was a lot shorter: the balancing is essentially the same, and the difficulty mostly comes from timings (kowareta is just much more fast-paced) and a few annoying chokepoints. I would definitely recommend this level!
Attempts: 19,017
Worst fails: 81 x2, 82, 83, 84, 85, 86 x2, 87, 88 x2, 91
Runs: 55-100 x17, 45-100 x3, 32-100, 23-100
Enjoyment: 9/10
Easiest parts: 1-25%, 68-80%, 89-100%
Hardest parts: 0%, 26-43%, 58-67%, 81-88%
Difficulty: Extreme Demon (harder than Plasma Pulse Finale, easier than RUST & Bloodlust)
Song: https://youtu.be/QvVCqYqa 4 (Mobile) kowareta by Gablor & more [144hz]](https://i.ytimg.com/vi/Izj8deoA750/mqdefault.jpg)
![(Mobile) Lustre 100% [Insane Demon] by OliSW | Geometry Dash
This level is absolutely fantastic. Definitely one of my favorite insane demons in terms of gameplay, everything flows incredibly well and gets consistent. The duals in particular are super satisfying to play. The decoration, while not the most unique, is pretty awesome and well executed. Nothing else to say, this level is just awesome. You should definitely try it out, I would say it’s a low end insane demon.
Attempts: 868
Enjoyment: 10/10
Song name: Monolith
Artist: Meganeko
Link: https://www.newgrounds.com/audio/listen/912290 (Mobile) Lustre 100% [Insane Demon] by OliSW | Geometry Dash](https://i.ytimg.com/vi/JBqZnReBvks/mqdefault.jpg)
![(Mobile) Betrayal Of Fate 85% [Extreme Demon] by weoweoteo & More | Geometry Dash
Fluke from 31?
Song name: Betrayal of Fate
Artist: Goukisan
Link: https://www.newgrounds.com/audio/listen/137492 (Mobile) Betrayal Of Fate 85% [Extreme Demon] by weoweoteo & More | Geometry Dash](https://i.ytimg.com/vi/JEk2C5nGYeQ/mqdefault.jpg)

![(Mobile) Celestial Force by MindCap & more [144hz]
Thumbnail by @Karthik592
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwstUcQQ_9RfinN3uBrwGPqYQ
This is easily one of the best levels I’ve ever played in terms of gameplay. It has tons of glaring issues, but I don’t think they even matter that much because of how satisfying and consistent the level is. I’ll mention them nonetheless:
- The slopes at 2% are quite buggy and don’t launch you the same way every time.
- The waves at 13% and 21% are massive difficulty spikes.
- The transition at 25% is too sudden.
- Bugs can (very rarely) occur at 36% and 56%.
- The blue orb timing at 60% is too hard and not very intuitive.
- The transition at 67% is incredibly unfair, you basically have to do 3 blind timings. Since you can’t see anything, you can only rely on muscle memory, which makes it completely luck based. Consequently, I think this is the hardest part of the level.
- The transitions at 74% and 85% are also way too sudden but they get surprisingly consistent, I somehow didn’t die there at all from 0%.
Even though this level is far from perfect, it is unimaginably fun to play and I highly recommend it.
Enjoyment: 10/10
Worst fail: 88%
Attempts: 4,035
Easiest parts: MRL, Auntex, Stormy, Zafkiel
Hardest parts: JustBasic, Xyriak, Elayad, Hoshikido
Difficulty: Extreme Demon (harder than ErebuS, easier than Bloodbath)
Song: Let’s Stomp!
Artist: F-777
Link: https://www.newgrounds.com/audio/listen/726455 (Mobile) Celestial Force by MindCap & more [144hz]](https://i.ytimg.com/vi/KaKdhTyEF7w/mqdefault.jpg)