(Mobile) kowareta by Gablor & more [144hz] @NoxopGD
(Mobile) kowareta by Gablor & more [144hz]  @NoxopGD
Uploaded August 2023 | Updated September 2026, 1 hour ago
Raw footage: drive.google.com/file/d/1kR7wqex06TJUd1YJjkZHgMKoOIshZMri/view?usp=drivesdk

Watching AeonAir’s streams of this level made me want to play it, and since I needed a little break from Zodiac, I decided to go for it! After 5 days and 19,017 attempts, I now have a new third hardest demon :)

This level felt absolutely impossible at first, I poured nearly ten thousand attempts into it in my first day of playing. Learning and getting consistent at this level was really intimidating and difficult, but it did get extremely consistent afterwards. Over the next few days, I gradually got more consistent at everything, which was really satisfying. Constantly getting far from 0% is incredibly satisfying, not to mention the gameplay itself is really fun. However, my last two days on this level were a bit frustrating, as I got consistent at nearly everything except for a few problematic parts. As a result, I kept dying to the same timings, and the level simply felt luck based at that point. This was made worse by my poor luck overall, as I died in the last few seconds (past 80%) 12 times.

Let’s move on to the level itself! It starts off with the infamous 0% green orb, a 144fps frame perfect that obviously never got fully consistent, although it surprisingly wasn’t that annoying. The black orb at 4% however is another story, it’s incredibly easy to start dying there over and over again for seemingly no reason. The level then becomes relatively easy (although I died at an invisible hitbox at 19% quite often) until 26%, the ship part. This part is definitely a step up in terms of difficulty, simply because you have to slightly adjust your click pattern every time you get there, whereas other parts are infinitely more consistent. The fact that you basically cannot see anything doesn’t help. It is immediately followed by a massive chokepoint, the 31% dash orb, which I absolutely never got good at. The slow part, starting at 33%, is pretty difficult as well but somewhat consistent after a while, although the ball timings at 37% and 38% are ridiculously hard. The rest of the predrop is fine, but it is frustratingly easy to die at the ship part right before the drop.

The drop is by far the hardest section in the level, the timings suddenly become a lot tighter and hard to execute consistently. The wave at 61% in particular is insanely difficult, mostly because of the little spikes jutting out of the slopes, it eventually got easier though. The next few timings (65-67%) are also really easy to die to, even though they aren’t that hard. 68-80% is what I consider to be a bit of a break in the drop. The timings are actually really tight, but they somehow become extremely consistent, and I rarely died to them from 0%. 81-88% is a completely different story. This part is full of awkward and ludicrously tight timings (the ship at 81%, the wave at 85%, and the blue orb at 88%) which caused a lot of unfortunate fails. After that, the level finally becomes easier, but I still managed to die at 91%, somehow…

Overall, I had a good time with this level, even if it got very frustrating at times. In terms of difficulty, I think this is very similar to Plasma Pulse Finale, only being slightly harder. In fact, I think this level is basically Plasma Pulse Finale if it was a lot shorter: the balancing is essentially the same, and the difficulty mostly comes from timings (kowareta is just much more fast-paced) and a few annoying chokepoints. I would definitely recommend this level!

Attempts: 19,017
Worst fails: 81 x2, 82, 83, 84, 85, 86 x2, 87, 88 x2, 91
Runs: 55-100 x17, 45-100 x3, 32-100, 23-100
Enjoyment: 9/10

Easiest parts: 1-25%, 68-80%, 89-100%
Hardest parts: 0%, 26-43%, 58-67%, 81-88%
Difficulty: Extreme Demon (harder than Plasma Pulse Finale, easier than RUST & Bloodlust)

Song: youtu.be/QvVCqYqa_-4
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(Mobile) kowareta by Gablor & more [144hz]

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