Uploaded March 2019 | Updated September 2026, 3 weeks ago
Stratospheric Delay Bird
Discord: discord.gg/fdSaJv4
Lowdown on the restrictions of this challenge:
Ability Nodes Only (ANO) - You can only activate ability nodes, no raising characters' stats in anyway.
Own Sphere Grid (OSG) - Each character may not leave their own section of the sphere grid. Note that these rules combined mean you can still use key spheres to e.g. teach Lulu Doublecast, Yuna Auto-Life etc.
No Summons (NS) - Self-explanatory, Aeons are OP meatshields
No Overdrives (NO) - Mainly for getting rid of Rikku's Mix, which is ludicrously OP
No Items (NI) - No using items, in or out of battle. Chakra Drops, Revival Beads, Megido Rocks, all those classic FF staples are banned (you can still customize equipment though)
Initial equipment:
Wakka: (Stonetouch, Stonestrike, First Strike) + (HP +10%, SOS Regen, Darkproof)
Lulu: (First Strike) + (HP +5%, SOS Regen)
Rikku: (First Strike, Initiative) + (SOS Regen)
Tidus: (Strength +3%, One MP Cost) + (SOS Regen)
Yuna: (One MP Cost, Magic Booster, Magic +20%, Magic +10%) + (SOS Regen, HP +5%)
Auron: (Piercing, One MP Cost, Evade & Counter, First Strike) + (SOS Regen)
Non-infinite edition. Well, I've already explained this one, but here's a shorter version of the fight. Paean of the Heavens can't kill with SOS Regen + Protect, while his regular attack is dealt with by E&C Guard. He's vulnerable to Slow (90% resistance, so you have a 60% chance of infliction with Slowtouch + strike.) He also has a 90% resistance to Mental Break. There's no way to boost your odds here, but it's worth inflicting as his magic defence is quite high. Have Wakka use Full Break a few times and then test to see if his mdef has been broken - if it has you can wail on him with Lulu and Yuna for the rest of the battle. When he gets low on HP he stops even using Paean. Weak.
This was a quick run as he was already under Mental Break the first time I tested. The reason I slow Auron in these longer fights is simply to minimize the number of times I have to input commands for him. As you'll see, pretty much all the arena fights involve my team inflicting negative status on themselves for some kind of advantage.
Stratospheric Delay Bird
Discord: discord.gg/fdSaJv4
Lowdown on the restrictions of this challenge:
Ability Nodes Only (ANO) - You can only activate ability nodes, no raising characters' stats in anyway.
Own Sphere Grid (OSG) - Each character may not leave their own section of the sphere grid. Note that these rules combined mean you can still use key spheres to e.g. teach Lulu Doublecast, Yuna Auto-Life etc.
No Summons (NS) - Self-explanatory, Aeons are OP meatshields
No Overdrives (NO) - Mainly for getting rid of Rikku's Mix, which is ludicrously OP
No Items (NI) - No using items, in or out of battle. Chakra Drops, Revival Beads, Megido Rocks, all those classic FF staples are banned (you can still customize equipment though)
Initial equipment:
Wakka: (Stonetouch, Stonestrike, First Strike) + (HP +10%, SOS Regen, Darkproof)
Lulu: (First Strike) + (HP +5%, SOS Regen)
Rikku: (First Strike, Initiative) + (SOS Regen)
Tidus: (Strength +3%, One MP Cost) + (SOS Regen)
Yuna: (One MP Cost, Magic Booster, Magic +20%, Magic +10%) + (SOS Regen, HP +5%)
Auron: (Piercing, One MP Cost, Evade & Counter, First Strike) + (SOS Regen)
Non-infinite edition. Well, I've already explained this one, but here's a shorter version of the fight. Paean of the Heavens can't kill with SOS Regen + Protect, while his regular attack is dealt with by E&C Guard. He's vulnerable to Slow (90% resistance, so you have a 60% chance of infliction with Slowtouch + strike.) He also has a 90% resistance to Mental Break. There's no way to boost your odds here, but it's worth inflicting as his magic defence is quite high. Have Wakka use Full Break a few times and then test to see if his mdef has been broken - if it has you can wail on him with Lulu and Yuna for the rest of the battle. When he gets low on HP he stops even using Paean. Weak.
This was a quick run as he was already under Mental Break the first time I tested. The reason I slow Auron in these longer fights is simply to minimize the number of times I have to input commands for him. As you'll see, pretty much all the arena fights involve my team inflicting negative status on themselves for some kind of advantage.










