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StoneMonkWisdom | Final Fantasy - Mystic Quest (SNES) [Part 8] - Fireburg for Story, then Battlefields @StoneMonkWisdom | Uploaded 1 year ago | Updated 3 days ago
Locations Visited:
Focus Tower
Fireburg
Battlefields in Aquaria Area
Battlefields in Fireburg Area

Game: Final Fantasy - Mystic Quest (Super Nintendo)

Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AUsr-Nylv0Nxhn0HVsTPPC4
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Final Fantasy Mystic Quest, released as Mystic Quest Legend in PAL regions and as Final Fantasy USA: Mystic Quest in Japan, is a role-playing video game for the Super Nintendo Entertainment System. The game was released as a spin-off to Square's Final Fantasy series of video games. Final Fantasy Mystic Quest was first released in North America in 1992 and marketed as a "simplified role-playing game... designed for the entry-level player" in an attempt to broaden the genre's appeal. The game's presentation and battle system is broadly similar to that of the main series, but it differs in its inclusion of action-adventure game elements. Final Fantasy Mystic Quest was the first Final Fantasy game to be released in Europe.

In the game, the player controls a youth named Benjamin in his quest to save the world. His goal is to reclaim a set of stolen crystals that determine the state of the world's four elemental powers. The gameplay takes a departure from the main series in a variety of ways. Many series staples are eliminated, such as random battles, save points, manual equipment, and the party system. The game received middling reviews and sales in North America and Japan, citing its simplified gameplay and lack of depth in the game's story. Over time, the game has kept the reputation for being a "beginner's RPG" and has been praised for its music.
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Developer(s) Square
Publisher(s) Square
Nintendo (PAL)
Director(s) Kouzi Ide
Writer(s) Chihiro Fujioka
Yoshihiko Maekawa
Ted Woolsey
Composer(s) Ryuji Sasai
Yasuhiro Kawakami
Series Final Fantasy
Platform(s) Super NES
Release
NA: October 5, 1992
JP: September 10, 1993
EU: October 1993
Genre(s) Role-playing
Mode(s) Single-player

Setting
The fictional events of Final Fantasy Mystic Quest take place on a single continent of an unnamed world, which is divided into four distinct regions: Foresta, Aquaria, Fireburg, and Windia. The welfare of each region is determined by the state of one of four shining crystals: earth, water, fire, and wind, respectively. For centuries the Focus Tower had stood at the heart of the world. It had been a center for trade and knowledge, and the world's people met there to peacefully settle their differences. But on one warm summer day, powerful monsters stormed the Tower, stole the four crystals, and took off with the magical coins that kept the Tower's doors unlocked. The monsters began consuming the power of the crystals; they grew in strength while the world began to decay. An old prophecy tells that at the time the "vile four" steal the power and divide the world behind four doors, a knight will appear to vanquish the darkness.

Development
Although designed by one of Square's development teams in Japan, Final Fantasy Mystic Quest was specifically geared for the U.S. market. At the time, console role-playing games were not a major genre in North America; Square thus attempted to broaden the genre's appeal through Final Fantasy Mystic Quest. Square had already released several Final Fantasy spinoffs in North America, including the first three titles in the SaGa series as Final Fantasy Legend, and the first Mana series game as Final Fantasy Adventure, and wished to further break into the popular American consciousness. Square's executives cited the alleged difficulty of role-playing games as the reason Americans shied away from them, and eased the difficulty level by tweaking various aspects of the main series' gameplay. The American release of Final Fantasy IV was altered to make the game simpler, for example. Mystic Quest was to take this one step further, and the Japanese developers worked with the American offices to make sure the game was accessible to children.

Mystic Quest was developed in a graphic and gameplay style similar to Final Fantasy Legend III (part of the aforementioned SaGa series). The game was marketed towards a younger demographic, the game sold for US$39.99.
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Final, Fantasy, Mystic, Quest, Legend, SNES, SFC, FFMQ, FF, MQ, Part 8, Episode, Ep, eight, 08, 008, 0008, Battlefield, Fireburg, Town, City, Fight, Focus, Tower, Reuben, Phoebe, Chapter, Grinding, Levels, Battlefield, Crystals, Shards, Benjamin, Zash, OST, Great, Music, Sword, Knight, Excalibur, Giant's, Axe, Dragon, Claw, Jumbo, Bomb, Mega, Grenade, Fighting, Monsters, Classic, Retro, Old School, Video Games, Segment, RPG, Playthrough, Walkthrough, II, III, IV, VI, VII, VIII, IX, XII, Benjamin, Zash, Soul Blazer, Illusion of Gaia, U.N. Squadron, Area 88,
Final Fantasy - Mystic Quest (SNES) [Part 8] - Fireburg, and Battlefields
Final Fantasy - Mystic Quest (SNES) [Part 8] - Fireburg, and Battlefields
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Final Fantasy - Mystic Quest (SNES) [Part 8] - Fireburg for Story, then Battlefields @StoneMonkWisdom

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