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StoneMonkWisdom | Darius Twin (SNES) [Longplay] - Taito's Horizontal Scrolling Shooter (SHMUP) | StoneMonkWisdom @StoneMonkWisdom | Uploaded 1 year ago | Updated 3 days ago
0:00 Intro
A Orca - HH02 Killer Higia
B Danto - EP30 Emperor Fossil & QU10 Queen Fossil
D Lankus - BD4Z Demon Sword
E Padi - G0N1 Dual Shears SP
G Narakini - ZZ10 Dark Coronatus
J Noemu - MX04 Full Metalshell
L Darius - LC40 Super Alloylantern
Final Boss - FH10 Great Tusk

Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AV7pBFOqu7Dg1Q9v4iivU1e

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Darius Twin is a 1991 horizontal-scrolling shooter video game developed and published by Taito for the Super Nintendo Entertainment System. It is part of the Darius series. It was re-released on the Wii Virtual Console in 2010 for Japan on April 13 and for North America on December 13.

Gameplay
Though similar to the arcade Darius entries, Darius Twin has slightly different gameplay features, most notably in the player's power-ups. Players collect weapon and shield power-ups from square shaped enemies that approach from the front and behind, but once players die after collecting a certain number of power-ups, the power-ups collected stayed with the ship post-destruction. Players 1 and 2 are allowed their own separate number of lives. There are no continues.

The game contains five color-coded classes of power-up. The pink item powers up the main weapon, green powers up the side weapons, blue regenerates and/or improves the force shield, orange gives one extra Silver Hawk, and yellow destroys all enemies on-screen. At two points in the game, the player can find a red power-up with a special purpose. It switches the main weapon shot style between that seen in Darius and Darius II.

Developer: Taito
Director: Kouji Yamazaki
Producer: Takao Ueno
Artist: Keisuke Miyanaga
Shin Saitō
Tōru Kawaishi
Composer: Kazuyuki Ōnui
Norihiro Furukawa
Series: Darius
Platform: Super Nintendo Entertainment System
Release
JP: 29 March 1991
NA: November 1991
EU: 22 April 1993
Genre: Scrolling shooter (SHMUP, Shoot em' Up)
Mode: Single-player, co-op

Overview
Darius Twin is the first Super Nintendo entry in Taito's Darius series of shoot 'em up. It is the third game in the series chronologically. Like the rest of the series, the game has multiple branching paths and aquatic-themed bosses, often resembling sea creatures like angler fish and hermit crabs. Darius Twin was followed by another Super Famicom/SNES exclusive game in the Darius series, 1993's Darius Force. Darius Force is known as Super Nova in the US.

Story
Darius Twin takes place sometime after the events of Darius II (known as Sagaia outside of Japan). Darius, the home planet of the Darius series, has been taken over by an alien race, the Belser and their alliance, who have ruthlessly conquered parts of the galaxy in aquatic-themed spaceships. The player's job is to pilot a 'silver hawk' fighter craft, making their way back to Darius, and free it from the Belser. Depending on the path taken, and whether or not the player is successful at the task, there are five different endings that can be attained. While they differ in how thoroughly the player has managed in driving off the Belser, in all of them it's apparent that the player will be called back into action against some foe sooner rather than later.

Planets
In Darius Twin each game level (called "rounds" in-game) represents a planet that is being cleared of the Belser forces on the way to liberating the home planet of Darius. The player has the option of 12 different paths through these, meaning that one playthrough requires only seven rounds.
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Darius Twin (SNES) [Longplay] - Taito's Horizontal Scrolling Shooter (SHMUP) | StoneMonkWisdom
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Darius Twin (SNES) [Longplay] - Taito's Horizontal Scrolling Shooter (SHMUP) | StoneMonkWisdom @StoneMonkWisdom

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