Uploaded April 2026 | Updated September 2026, 1 week ago
Shows one path to access all 'official' (score-affecting) Secrets and Items, all keys, and the exit, in PC Final Doom Plutonia Experiment level 4, Caged. Enable Captions to see when Secrets are scored.
At about 20 seconds into the video the player gets to the first Secret area, the top of a pillar holding a plasma rifle. Here the player uses 'strafe running' to get there. This is the simultaneous use of Run-forward plus Strafe-sideways (strafing left in this case), which moves the player character at an odd angle, but at a speed above that of regular forward running.
Note that during a normal game there will be Spectres below on the ground near the pillars, and they may stop you from running across since players and living monsters cannot cross paths at any height.
For a map of all score-affecting Secrets see classicdoom.com/maps/plusecs/plu04.htm
This is a video conversion of the .lmp file PLU04ALL from ClassicDOOM.com: classicdoom.com/pludemos.htm#plu04all
Timestamps:
0:00 - Start
0:17 - Strafe-running
0:20 - Secret 1 of 4
0:25 - Heading to yellow key
0:30 - Yellow key acquired
0:33 - Switch reveals teleporter
0:44 - Switch unlocks Secret 2
0:54 - Secret 2
0:59 - Heading to blue key
1:08 - Blue key acquired
1:11 - Secret 3
1:16 - Secret 4 of 4
1:28 - Opening path to exit
1:38 - Exiting
This video is part of the ClassicDOOM 'Plutonia Experiment solutions' playlist:
youtube.com/playlist?list=PLB961E2C839CE71E8
#finaldoom #plutonia #classicdoom
Shows one path to access all 'official' (score-affecting) Secrets and Items, all keys, and the exit, in PC Final Doom Plutonia Experiment level 4, Caged. Enable Captions to see when Secrets are scored.
At about 20 seconds into the video the player gets to the first Secret area, the top of a pillar holding a plasma rifle. Here the player uses 'strafe running' to get there. This is the simultaneous use of Run-forward plus Strafe-sideways (strafing left in this case), which moves the player character at an odd angle, but at a speed above that of regular forward running.
Note that during a normal game there will be Spectres below on the ground near the pillars, and they may stop you from running across since players and living monsters cannot cross paths at any height.
For a map of all score-affecting Secrets see classicdoom.com/maps/plusecs/plu04.htm
This is a video conversion of the .lmp file PLU04ALL from ClassicDOOM.com: classicdoom.com/pludemos.htm#plu04all
Timestamps:
0:00 - Start
0:17 - Strafe-running
0:20 - Secret 1 of 4
0:25 - Heading to yellow key
0:30 - Yellow key acquired
0:33 - Switch reveals teleporter
0:44 - Switch unlocks Secret 2
0:54 - Secret 2
0:59 - Heading to blue key
1:08 - Blue key acquired
1:11 - Secret 3
1:16 - Secret 4 of 4
1:28 - Opening path to exit
1:38 - Exiting
This video is part of the ClassicDOOM 'Plutonia Experiment solutions' playlist:
youtube.com/playlist?list=PLB961E2C839CE71E8
#finaldoom #plutonia #classicdoom










