Doom II level 19, punch/saw works to escape D-shaped room @ClassicDOOM
Doom II level 19, punch/saw works to escape D-shaped room  @ClassicDOOM
Uploaded March 2025 | Updated September 2026, 1 week ago
A followup/companion video to youtu.be/bTE3qMtPKe0
This shows that the impact from a punch or chainsaw blade (in addition to bullets or pellets) can cause the pedestal to rise in the corner of the 'D-shaped room' in PC Doom II level 19, The Citadel.
The room is in the southeast corner of the main citadel building. See classicdoom.com/maps/d2maps/19.htm for a map of this level.

Note that a triggering impact can occur anywhere on that specific wall panel, including the section below the red window.

This works in original PC Doom II (v1.9) and in fully-accurate ports of that game.

Timestamps:

0:00 - Triggering pedestal with punch
0:08 - Triggering pedestal with chainsaw

For more videos like this see the ClassicDOOM 'Doom II solutions' playlist:
youtube.com/playlist?list=PL368ECB66150EDC35

#doom2 #doomii #classicdoom
Doom II level 19, punch/saw works to escape D-shaped roomDoom 64 level 30, The Lair: Keys and exitFinal Doom TNT level 15, Dead Zone: Beating unkillable enemies (no rockets)Doom level E3M3, Pandemonium: Official SecretsDoom level E3M7, Gate to Limbo: Keys & exit - Automap viewDoom level E3M6, Mt. Erebus: Official SecretsDoom SIGIL level E5M4, Paths of Wretchedness: Official SecretsDoom 64 level 4, Holding Area: Secrets & Items [Strobe warning]Legacy of Rust Episode 1, The Vulcan Abyss: Secret exitDoom SIGIL level E5M7, Nightmare Underworld: Path to exitDoom 64 level 1, Staging Area: ChainsawDoom level E1M6, Central Processing: Official Secrets
Classic DOOM |

Doom II level 19, punch/saw works to escape 'D-shaped room'

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER