Uploaded March 2015 | Updated September 2026, 44 minutes ago
3 Turns.
serenesforest.net/forums/index.php?showtopic=52099
Various things could be tweaked to improve reliability but all cut into more effective Exp distribution. Notably, Lugh gets OHKO'd by the Brigand on Turn 1 EP, but I could prevent this if I went back to C4 and fed him an extra kill for his levelup there, but that reduces Lance's EXP gain in C4. Having Wolt chip instead means I can't get Rutger and Roy into their Turn 2 positions, which has knock on effects for Shanna's two kills at the end. Other examples include Elen being able to Heal Lance on Turn 2 so he has no chance of dying, but this means I can't get Lott into position to rescue Rutger out the way meaning I have to use Lance or Shanna so that Alan can take the bosskill. Marcus could chip the boss@IronSword instead of @ 41 disp hit HandAxe but then I'd once again have to use Lance or Shanna to rescue him out the way for Alan to attack, unless Alan feels like trying to hit a 20 disp hit Javelin and still getting his levelup to cooperate. Unfortunately, Lugh KO's the boss after Rutger's chip and Wolt does 0 Damage so Marcus is the only option to feed it to Alan. Roy had the Armorslayer because I was initially trying to use weighted down Roy to lure Brigands on EP since he can take two handaxes, but eventually just scrapped that idea. Shanna is not OHKO'd by that Iron Bow Nomad, so the miss is not neccessary.
Also for clarification, all my EP stats are Disp Hit, not True Hit. So the chances are better than they look due to how that works.
EP Stats
Turn 1
Lugh 16 Hp
48 Hit 16 Dmg
Turn 2
Rutger 25 Hp
53 Hit 15 Dmg
18 Hit 13 Dmg
20 Hit 13 Dmg
Lance 8 Hp
28 Hit 11 Dmg
Large RN Burns
Turn 1
Shanna Arrow L6U1 Cycle (URLDx701)
Turn 2
Shanna Arrow U6R1 Cycle (RDULx429)
Shanna Arrow U6R1 Cycle (RDULx45)
Turn 3
Chad R5D1 Cycle (DLRUx262)
3 Turns.
serenesforest.net/forums/index.php?showtopic=52099
Various things could be tweaked to improve reliability but all cut into more effective Exp distribution. Notably, Lugh gets OHKO'd by the Brigand on Turn 1 EP, but I could prevent this if I went back to C4 and fed him an extra kill for his levelup there, but that reduces Lance's EXP gain in C4. Having Wolt chip instead means I can't get Rutger and Roy into their Turn 2 positions, which has knock on effects for Shanna's two kills at the end. Other examples include Elen being able to Heal Lance on Turn 2 so he has no chance of dying, but this means I can't get Lott into position to rescue Rutger out the way meaning I have to use Lance or Shanna so that Alan can take the bosskill. Marcus could chip the boss@IronSword instead of @ 41 disp hit HandAxe but then I'd once again have to use Lance or Shanna to rescue him out the way for Alan to attack, unless Alan feels like trying to hit a 20 disp hit Javelin and still getting his levelup to cooperate. Unfortunately, Lugh KO's the boss after Rutger's chip and Wolt does 0 Damage so Marcus is the only option to feed it to Alan. Roy had the Armorslayer because I was initially trying to use weighted down Roy to lure Brigands on EP since he can take two handaxes, but eventually just scrapped that idea. Shanna is not OHKO'd by that Iron Bow Nomad, so the miss is not neccessary.
Also for clarification, all my EP stats are Disp Hit, not True Hit. So the chances are better than they look due to how that works.
EP Stats
Turn 1
Lugh 16 Hp
48 Hit 16 Dmg
Turn 2
Rutger 25 Hp
53 Hit 15 Dmg
18 Hit 13 Dmg
20 Hit 13 Dmg
Lance 8 Hp
28 Hit 11 Dmg
Large RN Burns
Turn 1
Shanna Arrow L6U1 Cycle (URLDx701)
Turn 2
Shanna Arrow U6R1 Cycle (RDULx429)
Shanna Arrow U6R1 Cycle (RDULx45)
Turn 3
Chad R5D1 Cycle (DLRUx262)










