Uploaded April 2015 | Updated September 2026, 3 minutes ago
13 Turns.
serenesforest.net/forums/index.php?showtopic=52099
There are various permuations of a 12 turn possible but they all miss something critical. A 12 turn without talking to Cath and getting the Elysian Whip is doable, as is a 12 turn with Cath and without the Whip. However, you can't get both in a 12 turn short of suicidedropping Roy to the throne on turn 12. The Whip saves a turn on the next map and has more net benefits throughout, and Cath costs even more turns elsewhere in the playthrough if not talked to here, so this is basically the best that can be done.
That aside, THIS MAP IS LONG. Somehow I managed to not let Marcus or Zealot take a single kill on the entire map, everything went to a growth unit. The initial layout with Shanna on Turn 1 is kinda messy but I did it at a time when I was paranoid I wouldn't be able to get enough WEXP into her to reach B Lances before promotion (I need Silvers on promotion for a quick 8x clear), and after subsequently realising I could make up the shortfall easily, I couldn't be bothered to go back and fix it. Her cumulative chance of death is not that high (45 and 61 disp hit 2HKO) but rigging the misses for kill feeding is a bit more awkward. Shanna bodyblocks Marcus so even if the Horseslayer Knight hit him then he wouldn't be able to be killed. I use Clarine (60 disp hit OHKO'd) to lure an Archer so I can feed the chip to Roy and kill to Sue, otherwise he'd attack Shanna. Roy has to gamble a bit vs that Killer Lance Knight, who could be killed by Zealot@Hammer but I figured if I was going to feed every other kill on the map to growth units I may as well go for broke. Aside from that though, there's no chances of death anywhere.
Also there are some notification sounds in this because I'm an idiot and forgot they were on. Ignore them.
EP Stats
Turn 1
Shanna 26 Hp
45 Hit 22 Dmg
61 Hit 13 Dmg
Turn 4
Clarine 15 Hp
60 Hit 17 Dmg
Turn 6
Shanna 23 Hp
41 Hit 2 Dmg
44 Hit 21 Dmg
Turn 9
Roy 23 Hp
57 Hit 9 Dmg 19 Crit
Large RN Burns
Turn 1
Noah Arrow U6L1 Cycle (LDURx237)
Noah Arrow U6L1 Cycle (LDURx215)
Noah Arrow U6L1 Cycle (LDURx63)
Turn 2
Noah Arrow D5L2 Cycle (DRLUx20)
Turn 4
Noah Arrow R2D5 Cycle (RUDLx140)
Turn 5
Lance Arrow L4U3 Cycle (URLDx118)
Lance Arrow L4U3 Cycle (URLDx42)
Turn 6
Sue Arrow D2L5 Cycle (DRLUx263)
Turn 7
Clarine Arrow L6D2 Cycle (DRLUx32)
Turn 9
Zealot Arrow R5U3 Cycle (ULRDx311)
Zealot Arrow R5U3 Cycle (ULRDx127)
Turn 11
Noah Arrow R5U2 Cycle (ULRDx362)
Turn 12
Treck Arrow L3U4 Cycle (LDURx105)
13 Turns.
serenesforest.net/forums/index.php?showtopic=52099
There are various permuations of a 12 turn possible but they all miss something critical. A 12 turn without talking to Cath and getting the Elysian Whip is doable, as is a 12 turn with Cath and without the Whip. However, you can't get both in a 12 turn short of suicidedropping Roy to the throne on turn 12. The Whip saves a turn on the next map and has more net benefits throughout, and Cath costs even more turns elsewhere in the playthrough if not talked to here, so this is basically the best that can be done.
That aside, THIS MAP IS LONG. Somehow I managed to not let Marcus or Zealot take a single kill on the entire map, everything went to a growth unit. The initial layout with Shanna on Turn 1 is kinda messy but I did it at a time when I was paranoid I wouldn't be able to get enough WEXP into her to reach B Lances before promotion (I need Silvers on promotion for a quick 8x clear), and after subsequently realising I could make up the shortfall easily, I couldn't be bothered to go back and fix it. Her cumulative chance of death is not that high (45 and 61 disp hit 2HKO) but rigging the misses for kill feeding is a bit more awkward. Shanna bodyblocks Marcus so even if the Horseslayer Knight hit him then he wouldn't be able to be killed. I use Clarine (60 disp hit OHKO'd) to lure an Archer so I can feed the chip to Roy and kill to Sue, otherwise he'd attack Shanna. Roy has to gamble a bit vs that Killer Lance Knight, who could be killed by Zealot@Hammer but I figured if I was going to feed every other kill on the map to growth units I may as well go for broke. Aside from that though, there's no chances of death anywhere.
Also there are some notification sounds in this because I'm an idiot and forgot they were on. Ignore them.
EP Stats
Turn 1
Shanna 26 Hp
45 Hit 22 Dmg
61 Hit 13 Dmg
Turn 4
Clarine 15 Hp
60 Hit 17 Dmg
Turn 6
Shanna 23 Hp
41 Hit 2 Dmg
44 Hit 21 Dmg
Turn 9
Roy 23 Hp
57 Hit 9 Dmg 19 Crit
Large RN Burns
Turn 1
Noah Arrow U6L1 Cycle (LDURx237)
Noah Arrow U6L1 Cycle (LDURx215)
Noah Arrow U6L1 Cycle (LDURx63)
Turn 2
Noah Arrow D5L2 Cycle (DRLUx20)
Turn 4
Noah Arrow R2D5 Cycle (RUDLx140)
Turn 5
Lance Arrow L4U3 Cycle (URLDx118)
Lance Arrow L4U3 Cycle (URLDx42)
Turn 6
Sue Arrow D2L5 Cycle (DRLUx263)
Turn 7
Clarine Arrow L6D2 Cycle (DRLUx32)
Turn 9
Zealot Arrow R5U3 Cycle (ULRDx311)
Zealot Arrow R5U3 Cycle (ULRDx127)
Turn 11
Noah Arrow R5U2 Cycle (ULRDx362)
Turn 12
Treck Arrow L3U4 Cycle (LDURx105)










