Uploaded July 2016 | Updated September 2026, 1 week ago
2 Turns.
serenesforest.net/forums/index.php?showtopic=52099
Replacing the Warp use with a Rescue on Lalum was one of my ideas for Raven's run back a while ago, and is one of the few truly original strategies in this playthrough (that is, no collaborative effort or borrowed ideas in any manner). Also note that I think I've discovered that soft resetting before then end of your turn means no secondary RNG reinforcements from the inner circle of houses will trigger.
I was theorying a lot of the next bunch of maps since I can easily skip through them without optimising to check things, which is why this video took so long. Upon some re-evaulation it turns out the Brave Lance really wasn't worth picking up (it generally only improves reliability in a few circumstances compared to a Killer Lance by about 5 to 10%), so I discarded it and hacked myself an extra 5000G, which is the alternate chest Shanna could have grabbed back in C16. Really, the most use it could have gotten was probably this Chapter by allowing Tate + MIledy@BraveLance to kill a Nomadic Trooper instead of relying on a crit.
Lilina taking the bosskill isn't strictly neccessary, but it saves money due to the fact that Shanna would otherwise require the Body Ring in order to double the boss with a Killer Lance. It's also good for her EXP gain.
There isn't too much to say surrounding everyone else's EXP distribution other than the fact I got everyone that matters a Promoted Enemy. Saul hit A Light so he'll be able to use Purge after I buy it from the Secret Shop in C21, which should be useful in some parts of the Endgame. I think it may be possible for Percival to reach S Swords in time for C24, which would certainly be handy.
Large RN Burns
Turn 2
Miledy Arrow L5U3 Cycle (URLDx37)
Percy Arrow D5L3 Cycle (LUDRx747)
2 Turns.
serenesforest.net/forums/index.php?showtopic=52099
Replacing the Warp use with a Rescue on Lalum was one of my ideas for Raven's run back a while ago, and is one of the few truly original strategies in this playthrough (that is, no collaborative effort or borrowed ideas in any manner). Also note that I think I've discovered that soft resetting before then end of your turn means no secondary RNG reinforcements from the inner circle of houses will trigger.
I was theorying a lot of the next bunch of maps since I can easily skip through them without optimising to check things, which is why this video took so long. Upon some re-evaulation it turns out the Brave Lance really wasn't worth picking up (it generally only improves reliability in a few circumstances compared to a Killer Lance by about 5 to 10%), so I discarded it and hacked myself an extra 5000G, which is the alternate chest Shanna could have grabbed back in C16. Really, the most use it could have gotten was probably this Chapter by allowing Tate + MIledy@BraveLance to kill a Nomadic Trooper instead of relying on a crit.
Lilina taking the bosskill isn't strictly neccessary, but it saves money due to the fact that Shanna would otherwise require the Body Ring in order to double the boss with a Killer Lance. It's also good for her EXP gain.
There isn't too much to say surrounding everyone else's EXP distribution other than the fact I got everyone that matters a Promoted Enemy. Saul hit A Light so he'll be able to use Purge after I buy it from the Secret Shop in C21, which should be useful in some parts of the Endgame. I think it may be possible for Percival to reach S Swords in time for C24, which would certainly be handy.
Large RN Burns
Turn 2
Miledy Arrow L5U3 Cycle (URLDx37)
Percy Arrow D5L3 Cycle (LUDRx747)










