Uploaded May 2017 | Updated September 2026, 1 hour ago
6 Turns 1 Rescue
Pretty happy with this, besides the dead air at the start whilst I calculate if I need to swap Leo off Palla or not (since I didn't want to ORKO that Bandit, so Barst would get some WEXP from him on EP).
Wouldn't have been able to get all the items and visit the SS and recruit Jake in a 5 turn with my team, and that extra rescue use would have only saved a turn anyway, so whatever. I think I technically broke a draft rule on T4 because Caeda was in support range of MU but I only realised that after the fact...it affects nothing anyway since MU can just move to a different tile so I don't think anyone will care.
Furthermore, Ryan got to internal C Swords and 22 speed as a Horseman (doubles Fire and Ice Dragons), Marth got to 22 speed, MU and Etzel got to C Staves as Bishops and Barst got to B Axes as Berserker/Warrior. We'll see how statbooster distribution pans out.
6 Turns 1 Rescue
Pretty happy with this, besides the dead air at the start whilst I calculate if I need to swap Leo off Palla or not (since I didn't want to ORKO that Bandit, so Barst would get some WEXP from him on EP).
Wouldn't have been able to get all the items and visit the SS and recruit Jake in a 5 turn with my team, and that extra rescue use would have only saved a turn anyway, so whatever. I think I technically broke a draft rule on T4 because Caeda was in support range of MU but I only realised that after the fact...it affects nothing anyway since MU can just move to a different tile so I don't think anyone will care.
Furthermore, Ryan got to internal C Swords and 22 speed as a Horseman (doubles Fire and Ice Dragons), Marth got to 22 speed, MU and Etzel got to C Staves as Bishops and Barst got to B Axes as Berserker/Warrior. We'll see how statbooster distribution pans out.










