Uploaded February 2020 | Updated September 2026, 2 days ago
Lucius has sub 1% chances of death on this map on Turn 1 (if the Brigand rolls up on HP and Resistance, he doesn't crit, the Brigand hits him, and the Archer hits him too), and 2% chance of death on Turn 2 and 3 from the Merc. One or two hits that are disp 90%+ missing can also result in a 4 turn, as can three enemies all rolling high on HP and Resistance at the top of the map, and Lucius not critting anything, as Kent can only cover for a few things at once.
A 2 turn is doable with an insanely high stat Cavalier that can double the boss with a Javelin, and a leftover Door Key from Chapter 6. The most reliable strategy would avoid exposing Lucius to combat with a Merc, but he's the only unit who can counter at 1 range and can consistently ORKO right now, so you'd have to take at least 4 turns.
The rough calculations for the expected turncount are
91%~ chance for a 3 turn
5%~ chance for a 4 turn
4%~ chance to reset (2%~ turn 2 Lucius, 2%~ turn 3 Lucius)
The conditional mean clear turn is 3.05~
The conditional mean reset turn is 2.5~
The reset penalty is 0.1~
The expected turncount is 3.15~
Pessimistic Mode is a hack by Doesnt on feuniverse that only allows player character stats to increase if there is a 90% chance of them having increased by the level you have just attained. It is close to 0% growths in reliability but brings stat growths into the equation to reward training units and to help compare units better than by using averages.
feuniverse.us/t/pessimistic-average-growths-patches/5134
Lucius has sub 1% chances of death on this map on Turn 1 (if the Brigand rolls up on HP and Resistance, he doesn't crit, the Brigand hits him, and the Archer hits him too), and 2% chance of death on Turn 2 and 3 from the Merc. One or two hits that are disp 90%+ missing can also result in a 4 turn, as can three enemies all rolling high on HP and Resistance at the top of the map, and Lucius not critting anything, as Kent can only cover for a few things at once.
A 2 turn is doable with an insanely high stat Cavalier that can double the boss with a Javelin, and a leftover Door Key from Chapter 6. The most reliable strategy would avoid exposing Lucius to combat with a Merc, but he's the only unit who can counter at 1 range and can consistently ORKO right now, so you'd have to take at least 4 turns.
The rough calculations for the expected turncount are
91%~ chance for a 3 turn
5%~ chance for a 4 turn
4%~ chance to reset (2%~ turn 2 Lucius, 2%~ turn 3 Lucius)
The conditional mean clear turn is 3.05~
The conditional mean reset turn is 2.5~
The reset penalty is 0.1~
The expected turncount is 3.15~
Pessimistic Mode is a hack by Doesnt on feuniverse that only allows player character stats to increase if there is a 90% chance of them having increased by the level you have just attained. It is close to 0% growths in reliability but brings stat growths into the equation to reward training units and to help compare units better than by using averages.
feuniverse.us/t/pessimistic-average-growths-patches/5134










