Uploaded April 2025 | Updated September 2026, 3 weeks ago
Learn the complete process of building a simplified FACS-based facial rig system using Maya and discover how to constrain motion-capture data shot with the iPhone ARKit system. Madhav Shyam, Creature Supervisor at Ghost VFX, demonstrates how to render a range of motion animation using Maya and Marmoset Toolbag, and completes the process by transferring both the animation and the rig system over to different types of characters.
Streaming now at thegnomonworkshop.com/tutorials/facs-rigging-for-facial-motion-capture
@autodesk @autodesk_me @marmoset3d #maya #marmosettoolbag #mayaanimation #creatureanimation #mocap #arkit #facialrig #FACS #animation #characterrigging #3danimation #vfx #gnomon #gnomonworkshopinstructor
⚫Special thanks to @3d_scanstore for supporting this workshop with their awesome 3D models
Learn the complete process of building a simplified FACS-based facial rig system using Maya and discover how to constrain motion-capture data shot with the iPhone ARKit system. Madhav Shyam, Creature Supervisor at Ghost VFX, demonstrates how to render a range of motion animation using Maya and Marmoset Toolbag, and completes the process by transferring both the animation and the rig system over to different types of characters.
Streaming now at thegnomonworkshop.com/tutorials/facs-rigging-for-facial-motion-capture
@autodesk @autodesk_me @marmoset3d #maya #marmosettoolbag #mayaanimation #creatureanimation #mocap #arkit #facialrig #FACS #animation #characterrigging #3danimation #vfx #gnomon #gnomonworkshopinstructor
⚫Special thanks to @3d_scanstore for supporting this workshop with their awesome 3D models










