Practical Lighting for Production with Graham Cunningham @gnomonworkshop
Practical Lighting for Production with Graham Cunningham  @gnomonworkshop
Uploaded June 2025 | Updated September 2026, 3 weeks ago
Learn how to light & composite a shot to match a movie reference using Maya & Nuke in this intermediate-level workshop by Graham Cunningham: thegnomonworkshop.com/tutorials/practical-lighting-for-production

LIGHT & COMPOSITE A SHOT USING MAYA & NUKE

Explore the complete process of lighting and compositing a shot to match a movie reference, using industry-standard software, Maya, Arnold, and Nuke. This intermediate-level workshop, led by Graham Cunningham, is designed for anyone interested in full-CG lighting workflows.

Artists will learn how to set up a basic look development light rig in Maya, import a character from 3D Scan Store, assign materials, discuss shading components, and create a turntable setup. From there, Graham instructs how to make a shot camera and set dress the environment with assets from KitBash3D. Strategies for lighting a character are also covered, including how to use dome lights and area lights for Key, Fill, Rim, and so on. HDRI maps are also utilized, and Graham explains how to modify them using Nuke.

From there, the workshop dives into the rendering using Arnold, discussing render settings, depth of field, and how to create render passes. Then jumping into Nuke, Graham assembles the render passes, splits out the light AOVs, and shows how to adjust light colors and intensities. He also details how to add atmosphere, how to use cryptomattes to fine-tune the results, how to add post effects, and lastly, how to apply a final color grade to match his chosen movie reference.

Throughout the workshop, Graham shares practical insights and industry workflow strategies to help you get your shots approved in a production environment. His Test Objects Maya file is provided as a project file with this workshop.

This workshop utilizes the Female Explorer Character from 3DScanStore, the Wreckage Kit from KitBash3D, as well as assets from KitBash3D’s Cargo.

CHAPTERS:
— Project Setup
— Lighting for Look Development
— Character Setup
— Surfacing
— Look Development
— Camera
— Environment
— Domelight
— Keylight: Part 1
— Keylight: Part 2
— Additional Lights
— Rendering
— Render Layers
— Nuke Basics: Part 1
— Nuke Basics: Part 2
— Atmosphere & Color Grade
— Final Composite

For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at thegnomonworkshop.com/tutorials.
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Practical Lighting for Production with Graham Cunningham

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