Animating Stylized Attacks in Maya with Brad Faucheux @gnomonworkshop
Animating Stylized Attacks in Maya with Brad Faucheux  @gnomonworkshop
Uploaded July 2025 | Updated September 2026, 3 weeks ago
Learn how to animate attacks in this new workshop for artists looking to master the craft of stylized fighting game animation using Maya: thegnomonworkshop.com/tutorials/animating-stylized-attacks-in-maya

DESIGNING ACTIONS FOR GAMES & CINEMATICS

Learn how to animate attacks in this action-packed animation workshop for intermediate to advanced artists looking to master the craft of stylized fighting game animation using Maya.

Whether you’re creating animation for games or cinematics, this 3-hour workshop by Senior Cinematic Animator Brad Faucheux explains the tools and techniques required to develop fast, readable, and powerful attacks, from the ground up.

Artists will learn how to animate a complete combat sequence, from idle stance to final impact, using Maya’s Graph Editor, Motion Trails, and Animation Layers. Key skills covered include crafting strong key poses, controlling timing with anticipation and recovery, breaking down startup/active/recovery frames, and using offset keys and smears to enhance impact.

This comprehensive workshop focuses on industry-relevant techniques such as hitstop simulation, spacing for clarity in gameplay, and animation strategies pulled directly from professional fight game pipelines. Artists will also get helpful tips for animating with frame data in mind, balancing visual clarity with gameplay responsiveness.

By completing this workshop, artists will have completed a polished attack animation sequence built for speed, force, and style, and possess the knowledge to design their own combat systems with confidence.

CHAPTERS:
— Establishing the Attacker’s Fighting Style
— Creating Strong & Readable Idle Poses
— Anticipation, Impact & Follow-Through
— Understanding Frame Data for Attacks
— Light Attacks: Speed & Efficiency
— Medium Attacks: Balance of Speed & Power
— Heavy Attacks: Power & Commitment
— Timing & Spacing
— Effects & Enhancements for Attack Readability

For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at thegnomonworkshop.com/tutorials.
Animating Stylized Attacks in Maya with Brad FaucheuxAdvanced Compositing: Keying & Creating 2.5D Projections with Meliza Fermin #gnomonworkshopDesign Mechs in VR Using Substance 3D Modeler with Andre-Lang HuynhIntroduction to Compositing in Nuke with Tommaso LunardiRace Vehicle Concept Design: Cinematic Rendering with Chris BeattyIntroduction to Fusion with Kris TurveyAnimating Characters for Feature Films with Alissar KobeissiIntroduction to Maya 2025: UV Toolkit with Eric KellerIntroduction to Lighting & Compositing for Cinematics with Jon PerezIntroduction to Compositing in Nuke with Tommaso Lunardi #nuke #compositingMaya for Animators: Body Mechanics with Erik A. CastilloArchitectural Design for Games using Blender & UE5 with Joshua Haun
The Gnomon Workshop |

Animating Stylized Attacks in Maya with Brad Faucheux

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER