Uploaded August 2020 | Updated September 2026, 5 days ago
In the eighth installment of this facial tracking in Nuke and Maya series, we will be going back into Photoshop to sculpt the Voldermort nose and we will be applying a Voldemort nose texture to the mesh.
00:46 - Sculpting the flat nose on our Maya Mesh
01:38 – Setting up the UV's
02:15 – Exporting the mesh
02:58 – Importing the Geometry to Nuke
03:13 – Setting up our projection and exporting a texture map to photoshop
05:21 - Piecing together our Texture Map in photoshop
06:25 – Painting the Voldermort nose texture in Photoshop
11:40 - Projecting the Voldermort nose texture onto our Mesh in Nuke
13:59 – Removing the nose from the footage
Music for intro and outro provided by bensound.com
Please comment, rate, and subscribe!
Follow us on Twitter at @CreativeTap1
Join us on Facebook at facebook.com/Creativetapp
Join us on Instagram at creative.tap Support Creative Tap over on Patreon for some seriously awesome Perks!
patreon.com/creativetap
In the eighth installment of this facial tracking in Nuke and Maya series, we will be going back into Photoshop to sculpt the Voldermort nose and we will be applying a Voldemort nose texture to the mesh.
00:46 - Sculpting the flat nose on our Maya Mesh
01:38 – Setting up the UV's
02:15 – Exporting the mesh
02:58 – Importing the Geometry to Nuke
03:13 – Setting up our projection and exporting a texture map to photoshop
05:21 - Piecing together our Texture Map in photoshop
06:25 – Painting the Voldermort nose texture in Photoshop
11:40 - Projecting the Voldermort nose texture onto our Mesh in Nuke
13:59 – Removing the nose from the footage
Music for intro and outro provided by bensound.com
Please comment, rate, and subscribe!
Follow us on Twitter at @CreativeTap1
Join us on Facebook at facebook.com/Creativetapp
Join us on Instagram at creative.tap Support Creative Tap over on Patreon for some seriously awesome Perks!
patreon.com/creativetap










