Facial Tracking in Nuke and Maya | Lesson 4 | Lowering your solve error (Camera Tracker) @creativetap7346
Facial Tracking in Nuke and Maya | Lesson 4 | Lowering your solve error (Camera Tracker)  @creativetap7346
Uploaded July 2020 | Updated September 2026, 5 days ago
In the fourth installment of this 'Facial Tracking in Nuke and Maya' series, we will take a look at some techniques to get a lower solve error with the Camera Tracked node.

Footage Available at: drive.google.com/file/d/1Ty6bMuhQvGSnCFxmR40BMByL3wgibDjx/view?usp=sharing
Frames used 160-400
Footage will likely not playback in media players due to the size so take straight into Nuke and export as an image sequence. Explained in Lesson 1

00:28 – Deleting Rejected and unsolved Points
00:52 – Cleaning up our track error Method 1 (Manually deleting bad points from a 3D Point Cloud)
06:18 – Deleting tracking markers on the eyes
07:40 – Cleaning up our track error Method 2 (Auto)
10:00 – Resolving
11:07 – Orienting our 3D Solve
14:49 – Exporting a scene from the camera tracker
18:22 – Testing our Track (Point Cloud Method)


Music for intro and outro provided by bensound.com

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Facial Tracking in Nuke and Maya | Lesson 4 | Lowering your solve error (Camera Tracker)

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