Facial Expression Overshoot πŸ‘€ Morph Targets Exaggeration πŸ₯¨ IPhone and Oculus Quest mocap πŸ˜ΉπŸ°πŸ• @AnimationPrepStudios
Facial Expression Overshoot πŸ‘€ Morph Targets Exaggeration πŸ₯¨ IPhone and Oculus Quest mocap πŸ˜ΉπŸ°πŸ•  @AnimationPrepStudios
Uploaded July 2021 | Updated September 2026, 4 minutes ago
Hello @everyone! This is my first VR game. I have been working on this motion capture and live production tool for over two years.

The latest update v3.7.7 has just been released.
changelog: discord.com/channels/738881083256471703/765634471033700392/863012674077589536

This software is currently in beta (early access) If you'd like to request to become a beta tester please join the DIscord and check the announcements for the downloads - discord.com/invite/ErZcKaQ

In this video shows a few tests of a new "Morph Targets Exaggeration" feature just added to APS, notice the way I can adjust the sliders and set the facecap weights from 0x up to 10x.
The Blendshape and face capture weights can now be increased to make the face capture more responsive. Or tuning the weights very high can produce face expression exaggeration effects.

Here are some of the latest bug fixes and new features:

- Added "Morph Target Weights" with range from 0x to 10x.
- Fixed bug, facecap eye rotation weight for blendshapes was not working.
- Fixed bug, adding multiple avatars to scene while playing would cause playback to stop.

Please check the drive for the latest APS Luxor V3.7.5 beta: drive.google.com/drive/folders/1728cW_OSFzJ1Cjs5SnVK2ibCNaKedSnm

Check the Discord pins to find the early access (beta community) activation token: discord.com/invite/ErZcKaQ

Created with - mocapfusion.com
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Animation Prep Studios |

"Facial Expression Overshoot" πŸ‘€ Morph Targets Exaggeration πŸ₯¨ IPhone and Oculus Quest mocap πŸ˜ΉπŸ°πŸ•

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