Boston Dynamics Spot in Unity engine - Reinforcement Learning - trot gait simulation @AnimationPrepStudios
Boston Dynamics Spot in Unity engine - Reinforcement Learning - trot gait simulation  @AnimationPrepStudios
Uploaded May 2023 | Updated September 2026, 4 minutes ago
I am new to AI. I recently spent a week leaning about how to apply neural nets for controlling of a robotics system. I was able to create and train a Boston Dynamics Spot bionic quadruped in Unity using reinforcement learning for high speed gaits.

After developing a custom IK model and gait planner I used machine learning to stabilize the platform :)

See also (stable platform): youtu.be/jN9GUNnfERM

---

Read more about this project here: discord.com/channels/738881083256471703/770731544452530266/1107874006754926684
Boston Dynamics Spot in Unity engine - Reinforcement Learning - trot gait simulationHow I setup a stylized Mixamo avatar for full body recording - Part 2Storyboarding in VR (iterative motion capture) w/ SteamVR trackingAI Feet-Denoiser - AI that fixes avatar feet tracker wobble in real timeKarate Kick animation using VR (tutorial)Storyboarding with VR avatars and AI - free tool on SteamMotion Capture Props - Rendered in Blender EEVEE 👽ARKit 52 Facecap - APS Sidekick Plugin for UnityCreating VRChat visemes for makehuman avatars.Unity Dolphin - realistic dolphin trainingUnboxing a new Meta Quest Pro$150 wireless mocap gloves - DIY Tutorial - Arduino + SteamVR trackers
Animation Prep Studios |

Boston Dynamics Spot in Unity engine - Reinforcement Learning - trot gait simulation

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER