Uploaded May 2025 | Updated September 2026, 3 weeks ago
Yes, I know it's the "new" Kyalami :)
Here I used a chase cam Lua script, using physically simulated springs set very stiff with low damping to get the desired camera shake
ReShade: potatoFX, quint_of + HDR Motion Blur, lillum tone mapping, VHS_RA, Interlacing
Car: RSS Formula 1986
Track: vv_kyalami 2022 gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/page-4804#post-14443415
Yes, I know it's the "new" Kyalami :)
Here I used a chase cam Lua script, using physically simulated springs set very stiff with low damping to get the desired camera shake
ReShade: potatoFX, quint_of + HDR Motion Blur, lillum tone mapping, VHS_RA, Interlacing
Car: RSS Formula 1986
Track: vv_kyalami 2022 gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/page-4804#post-14443415










![[BeamNG] Facepunch Time Trials Entry
Times are not that great, but its just for fun.
Using Driving Force GT @ 540 degrees to match the cars steering exactly. [BeamNG] Facepunch Time Trials Entry](https://i.ytimg.com/vi/XVJIEArR-Fk/mqdefault.jpg)