Uploaded August 2013 | Updated September 2026, 3 weeks ago
Times are not that great, but it's just for fun.
Using Driving Force GT @ 540 degrees to match the car's steering exactly.
Times are not that great, but it's just for fun.
Using Driving Force GT @ 540 degrees to match the car's steering exactly.







![[Gmod] simfphys - Gear stick, odometer
Some new features Ive been working on with DangerKiddy [Gmod] simfphys - Gear stick, odometer](https://i.ytimg.com/vi/_ZdDrXVf4Eg/mqdefault.jpg)


![BeamNG - Nordschleife PBR [RELEASED] (4K60)
https://www.beamng.com/threads/n%C3%BCrburgring-nordschleife-gp-strecke.95307/
NEW UPDATE 2023-11-24: Various features and fixes! Now on the BeamNG forums!
Remove any old versions of ks_nord in your mods or levels folder and clear your cache before installing. Place the .zip file in your mods folder to install. Ultra lighting is recommended if you can run it.
Changelog:
2023-11-24
- Collision holes all along Döttinger Höhe (long back straight) road edge have been fixed
- Fixed textures of off-track buildings
- Replaced static Touristenfahrten entry gate meshes with animated meshes that open automatically when you get close to them
- Refuelling locations added in T13 pit area and GP-Strecke pit lane
- Distant treeline billboard material is now correctly set to double-sided
- Default Grass groundmodel replaced with a custom shallower groundmodel to prevent very low cars (e.g. Carbonworks F4) from getting beached and to improve grip loss
- Adjusted multilayer detail texture scales to be a bit more varied
2023-04-16
- Black stripes in grass fixed. Appears to be a changed behavior of detail normal textures in 0.28 but doesnt affect my other maps as far as I know.
2023-03-13
- Bloom fix. A script is now included to automatically increase the bloom threshold making it less blown out.
- Lighting adjustments: Sun brightness has been reduced slightly. New static cubemaps.
2022-02-20
- AI hotfix. AI should no longer stop and try to turn around near the beginning of Döttinger Höhe.
2021-07-22
- Significant performance optimizations recommended by Olrosse
- More materials converted to multilayer PBR like grass
- Fixed some collision issues at Brünnchen reported by Yu and Juan Ordóñez Galbán
- Fixed collision materials of kerbs and Karussells
- Brand new lighting and shadow settings (see https://www.youtube.com/watch?v=zDI1DF9VB2s)
- AI paths for the Nordschleife loop only - traffic can now be spawned
- Added default German license plate
2021-07-09
- Fixed disappearing shadows in first person camera in certain FOVs and aspect ratios
- Fixed ghostly 3D-looking car shadows
2021-07-05
- Added missing objects like trees and Touristenfahrten area
- Added Grand Prix track
- Shortened initial loading times by including cached DAE files
- Updated important materials to PBR (trees, grass, and other less important objects have not been updated to PBR)
- Added time trial layouts for the 24h combined, touristenfahrten, and grand prix layouts
- New lighting to suit new PBR materials
Had some time to update some of the materials to PBR. Looks too good with a bit of RTGI to not share! BeamNG - Nordschleife PBR [RELEASED] (4K60)](https://i.ytimg.com/vi/bBluGKs1wjs/mqdefault.jpg)