Uploaded August 2024 | Updated September 2026, 3 weeks ago
hi i'm alive, busy with work lately
camera movements are 100% NeckFX lua, a lot of the shaky bits were ripped out from DynaCam. this is with some Unrecord/Bodycam-inspired ReShade stuff (mostly HDR potatoFX for lens effects) and the video is slightly deepfried intentionally to make it look more convincing
Car: Race Sim Studio Formula RSS Supreme
Track: Reboot Team Fuji Speedway
PP/Weather: Pure Gamma, pureHDR
hi i'm alive, busy with work lately
camera movements are 100% NeckFX lua, a lot of the shaky bits were ripped out from DynaCam. this is with some Unrecord/Bodycam-inspired ReShade stuff (mostly HDR potatoFX for lens effects) and the video is slightly deepfried intentionally to make it look more convincing
Car: Race Sim Studio Formula RSS Supreme
Track: Reboot Team Fuji Speedway
PP/Weather: Pure Gamma, pureHDR






![[BeamNG] Facepunch Time Trials Entry
Times are not that great, but its just for fun.
Using Driving Force GT @ 540 degrees to match the cars steering exactly. [BeamNG] Facepunch Time Trials Entry](https://i.ytimg.com/vi/XVJIEArR-Fk/mqdefault.jpg)



